And this is the real reason behind it, and the same reason why we do not super-detail every world in a sector - we have to give Referees plausible room for their own creations, their own approaches, and own needs of their campaign. You can take a UWP and if a Referee needs to alter a world's population, starport, or anything else, we give enough wiggle room for them to do it without exploding Charted Space. We highlight this, occasionally, by doing the same thing in-universe - having a world where the UWP says one thing but once you get planetside, the Travellers see that the UWP may be technically correct... but does not tell the whole story by any means.
Steel, in the Sword Worlds, springs to mind for this.
Then you need to not use it for out of game mechanics. You cannot calculate WTN without an accurate, out of game TL. Same with population. UWP is used as a game mechanic as well. It is not only an "in universe" thing. You are the Mongoose Matt. If you do not understand that mechanics need to be "solid" and in game stuff needs to be "fuzzy", then We are people who will never agree. Game rules are like the laws of physics. If you want to change the UWP in your universe, go ahead, the rules are there to permit that, but do not go and gaslight the rest of Us by saying the rules do not say what the rules say they do. A Population UWP Code of 4 should mean a population from 10,000 to 99,999. Period. No wiggle room. If the Referee wants to change the population of the planet, go ahead, change the UWP code to reflect you new reality. Do not penalize the rest of Us who think that "2+2 = 4" and not "2+2= whatever the Referee wants it to mean. That is not good roleplaying or good game design.
No matter how many different ways you guys try and explain it. It comes down to this, the world is fluid and changeable, because you can visualize the world differently within the limits of the UWP system. If you want your planet to have 500,000 people instead of 50,000, change the UWP code. The game rules allow for that, but please do not tell Me that the Population Code of 3 means that 8
Billion ppl live on that world. It doesn't. It means between 1,000 and 9,999 people live on that world. Any other interpretation is just gaslighting.
In game world information, can be inaccurate. Out of game information should never be inaccurate. It is that simple. Otherwise, everytime a PC shows up at a new planet and finds that none of the UWP is accurate. Sorry mate! Those are the rules. UWP is fuzzy and actually means nothing.
Is that the "official" word from Mongoose, Matt? That all rules are fuzzy and mean nothing? If so, it sucks to know that Geir wasted his time writing all of those rules for the WBH if none of those rules are actually rules, even the optional ones. Ship sensors no long getting a bonus based on TL? Why? Because TL is part of the UWP and is therefore fluid. So maybe your TL-12 ship, isn't really a TL-12 ship. Maybe it is a TL-37 ship that was just misclassified by the Scout Service. Really? That is why I say that you can not use UWP unless it is first and foremost, an out of game mechanic. TL is used for tons of things. If you have a TL-12 ship, does that mean that only most of it is TL-12? What about sensors? Or any of the million other things that run off TL? Are all TL-12 rifles, TL-12 or are some of them TL-13 or TL-11?
Having a firm UWP does not ruin your gaming experience. If you want the planet to be different from the published UWP in YTU, go ahead and change it, but do not tell the rest of Us that game rules, like the UWP are not meant (within the rules) to convey specific information . As long as this information is used for out of game mechanics, it must be accurate.
For example. If you have a planet code of 7 and only 10% of the population participates in the interstellar economy, you could say that economically, they function as a Population Code of 6, but that still doesn't change the actual Population Code for the planet. This allows for differences in the Actual UWP and the Economic UWP, but if that difference exists, then it should be noted that all UWP are the Economic UWPs and not the Actual UWPs. That would resolve the problem, but it would require Referees to go back and for every system, figure out if those numbers are the same, or if they differ.
The easiest change to make would be this. The UWPs as published are the Economic UWPs, not the actual UWPs. Problem fixed. If done this way, the UWPs do not tell you what is actually there, they merely tell you how the planet functions economically. How does that sound as a fix Matt?