Sulfurdown
Mongoose
What impact would this have on the shadows if they were added?
Energy Diffuser (N/M) - The player may mark damage on the diffuser instead of the ship damage. Each end of turn phase this amount is reduced by the M value. If the player ever assigns more damage then the N value the diffuser is disabled for the rest of the scenario and any over damage goes to the ship as normal damage.
Something like a limited Adaptive Armor. I'm not sure if I'd want the Diffuser to have a maximum of around 1/5 to 1/2 of the ships damage capacity. i.e. Shadow Ship = 250 damage, Diffuser (50/10)
Opinions?
Energy Diffuser (N/M) - The player may mark damage on the diffuser instead of the ship damage. Each end of turn phase this amount is reduced by the M value. If the player ever assigns more damage then the N value the diffuser is disabled for the rest of the scenario and any over damage goes to the ship as normal damage.
Something like a limited Adaptive Armor. I'm not sure if I'd want the Diffuser to have a maximum of around 1/5 to 1/2 of the ships damage capacity. i.e. Shadow Ship = 250 damage, Diffuser (50/10)
Opinions?