Wulf Corbett said:
RMS said:
Well, it sounds like Glorantha isn't a good match for you then.
Well, that's a bit of a surprise since I played virtually nothing else from the first appearance of RQ1 (and White Bear & Red Moon before that) to the last dying gasps of Avalon Hill's productions. Back then there was room to breath, and space to move. Now there's barely an acre that hasn't been built on, or a minute that hasn't been accounted for.
If you've been playing it, you've either already ignored lots of the detail that's there (exactly what you complain about later) or you've already been using it. I just don't seen any difference in the level of detail in HQ/HW vs. RQ and I do own all the material for both. All HQ/HW has done is rewritten the material that was there before for the new mechanics, and added some fluff that's very interesting to some of us but has no affect on actual game play. I haven't learned a new thing about the world in any of it that wasn't already there in RQ...outside of some info on new parts of the world.
In fact, our discussion got me to look back at the official RQ Orlanth writeup, and I found that it's number of subcults (expressed as outright subcults or associated dieties there) is right on par with the Thunder Rebels writeup. (Keep in mind that only the Adventurous and Thunderous aspects are covered in RQ, so that's all I'm comparing. All the Allfather/Rex stuff is new, but not aimed at a typical PC anyway, so irrelevant for this discussion.)
I'm not trying to be a pain, but all I'm reading is a complaint about the mythic good-ole-days, but things haven't really changed much from what I've seen: some refinement here and there, but no big drastic changes. Yes, more of the world has been detailed. That's pretty much a given, as people explore it, but there's whole regions with almost no development. The whole timeline for the world is easy to discard, or gross enough to just ignore for individual groups of PCs. It just sounds like you didn't like the HW/HQ rules and by association are dumping on the world now.
Btw, Talislanta that you mentioned, specifically avoids adding lots of detail so there's room to explore. It gives big brush strokes across the lands, but doesn't detail much of anything. It's interesting, but far more "standard" than Glorantha, for good or bad.