Glorantha doesn't have a direct equivalent of Tolkienesque elves. Gloranthan elves are mobile humanoid plants, closer to Tolkien's ents except for the size (which is about human-sized). There is a race of humanoid immortals living on Brithos and in some coastal regions whose sunk homelands lie in the distant west, but the Brithini have a totally different society than any elf culture I have ever seen (including Stephen Brust's Dragaerans - which might be another fine background for RQ).
Some aldryami elves are sexually attractive to humans - probably as much a function of looks as of smells and pheromones. Dryads are nymphs related to plants, and are counted as aldryami (though not as elves). They can choose to appear as attractive females of either species, and are willing to mate with human males now and then. They tend to be fertile, but their children usually don't retain much of their fathers' race.
Of the three major elf races of Glorantha, only two have females (brown and green). Yellow elves rely completely on dryads for propagation, and brown elves can father children on either brown elf females or dryads.
Gloranthan dwarves are different from Tolkien's dwarves as well. Either were created as tools for the Maker deity, but in Middle-Earth they are a lot closer to humans than in Glorantha (and even more so in more mainstream fantasy settings like Midkemia). Game-stat wise they ought to be equivalent to our standard dwarves. They aren't exactly made of stone - their bones turn into the metal of their respective caste (function), and their original creation process included clay. They are the lesser form of the original helpers of the Maker, the True Mostali, which were made from rock or one of the Mostali metals (called copper, silver, gold, lead, tin, quicksilver, brass, later also iron). Don't get me started on Gloranthan metals not being like standard metals...
Chaos in Glorantha isn't that different from elsewhere. Overpowered, destructive, not-from-this-world. Untameable, and feared by all sane people (though lunatics and Lunars are more accepting).
Ducks are a problem of their own. Taking them serious makes you silly, but treating them as only silly may cause problems with some of their descriptions. Their likeness to Donald or Duffy is in keeping with their origin in Glorantha - someone wanted to play Donald in a White Bear and Red Moon boardgame. Best thing to say about them is that they are quite obscure during most of the Second Age..
Some aldryami elves are sexually attractive to humans - probably as much a function of looks as of smells and pheromones. Dryads are nymphs related to plants, and are counted as aldryami (though not as elves). They can choose to appear as attractive females of either species, and are willing to mate with human males now and then. They tend to be fertile, but their children usually don't retain much of their fathers' race.
Of the three major elf races of Glorantha, only two have females (brown and green). Yellow elves rely completely on dryads for propagation, and brown elves can father children on either brown elf females or dryads.
Gloranthan dwarves are different from Tolkien's dwarves as well. Either were created as tools for the Maker deity, but in Middle-Earth they are a lot closer to humans than in Glorantha (and even more so in more mainstream fantasy settings like Midkemia). Game-stat wise they ought to be equivalent to our standard dwarves. They aren't exactly made of stone - their bones turn into the metal of their respective caste (function), and their original creation process included clay. They are the lesser form of the original helpers of the Maker, the True Mostali, which were made from rock or one of the Mostali metals (called copper, silver, gold, lead, tin, quicksilver, brass, later also iron). Don't get me started on Gloranthan metals not being like standard metals...
Chaos in Glorantha isn't that different from elsewhere. Overpowered, destructive, not-from-this-world. Untameable, and feared by all sane people (though lunatics and Lunars are more accepting).
Ducks are a problem of their own. Taking them serious makes you silly, but treating them as only silly may cause problems with some of their descriptions. Their likeness to Donald or Duffy is in keeping with their origin in Glorantha - someone wanted to play Donald in a White Bear and Red Moon boardgame. Best thing to say about them is that they are quite obscure during most of the Second Age..