AnotherDilbert
Cosmic Mongoose
Let's see what a Boon (Sensor Lock) does to laser fire on fighters.
Take a triple pulse laser (Long Range) turret fired by a warship at a fighter (Armour 15 + Reflec = 18):
Very Long range:
+2[pulse] +6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[sub-command] -4[range] -2[evade] = +7, autohit, average Effect 6.
To actually do damage we have to roll high on both Effect and damage so we only do damage occasionally,
Average damage is 0.93 and the chance of a crit is 30%.
With a Sensor Lock and hence a Boon higher Attack rolls becomes much more likely, pushing up the chance of doing damage and inflicting a crit.
Average damage is 1.56 and the chance of a crit is 48%.
We see that with a Boon average damage goes up considerably, but not enough to embarrass medium fighters. The chance of crits is high making fighter squadrons very problematic since each crit kills a fighter if it's a part of a squadron.
Light fighters (10 Dt, Hull ~4) are mostly killed by a single hit either outright or by sustained damage crits.
Without Reflec the average becomes 3.71 damage and a 73% chance of a crit.
Without Reflec the damage more than double making even medium fighters take notice. There can be a lot of laser turrets in a fleet, so Reflec is probably a very good investment for fighters.
Take a triple pulse laser (Long Range) turret fired by a warship at a fighter (Armour 15 + Reflec = 18):
Very Long range:
+2[pulse] +6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[sub-command] -4[range] -2[evade] = +7, autohit, average Effect 6.
To actually do damage we have to roll high on both Effect and damage so we only do damage occasionally,
Average damage is 0.93 and the chance of a crit is 30%.

With a Sensor Lock and hence a Boon higher Attack rolls becomes much more likely, pushing up the chance of doing damage and inflicting a crit.
Average damage is 1.56 and the chance of a crit is 48%.

We see that with a Boon average damage goes up considerably, but not enough to embarrass medium fighters. The chance of crits is high making fighter squadrons very problematic since each crit kills a fighter if it's a part of a squadron.
Light fighters (10 Dt, Hull ~4) are mostly killed by a single hit either outright or by sustained damage crits.
Without Reflec the average becomes 3.71 damage and a 73% chance of a crit.

Without Reflec the damage more than double making even medium fighters take notice. There can be a lot of laser turrets in a fleet, so Reflec is probably a very good investment for fighters.