Earth-Centauri War - Report!

once we were comitted we could then only go to adjacent tables ourselves. on transit time, they actually speeded it up as dont think any game really got past turn 4 due to lack of time, so adding more to it would have takn out any reinforcements whatsoever so there was reasoning for this.
 
katadder said:
once we were comitted we could then only go to adjacent tables ourselves. on transit time, they actually speeded it up as dont think any game really got past turn 4 due to lack of time, so adding more to it would have takn out any reinforcements whatsoever so there was reasoning for this.

Ah, well, from the sounds of it, ships being able to reinforce within a turn, and the arrival of admirals made things pretty decisive and game-breaking for some.
 
I'll send some feedback to Ian via e-mail as basically all my comments are being ignored. I did have a good time but facing broken fleets or units in four out of six games and getting spanked in every game rather ruined it for me. Hat's off to Low_Roller for being a thoroughly nice chap and excellent sportsman in our game at Sol, though. Had there been a sportsmanship award he'd have had my vote.

Incidentally, which of the e-mail addresses on the main site is for Ian? :?
 
Lord David the Denied said:
I'll send some feedback to Ian via e-mail as basically all my comments are being ignored. I did have a good time but facing broken fleets or units in four out of six games and getting spanked in every game rather ruined it for me. Hat's off to Low_Roller for being a thoroughly nice chap and excellent sportsman in our game at Sol, though. Had there been a sportsmanship award he'd have had my vote.

Incidentally, which of the e-mail addresses on the main site is for Ian? :?

Under the "contact Mongoose" page, Ian has the bottom two of the four bullets (Ibarstow).
 
lastbesthope said:
Hi all,

Still recovering from a long weekend, and I had today off work too.

Here's what will pass for my battle reports, based on hazy memories and some scribblings I made during the games.

My fleet (ISA)
2 * WS 1 (IAS Paul, IAS Vanessa)
4 * WS 2 (IAS Nathan, IAS Cooper, IAS Shane, IAS Kelly Anne)
1 * Tara'Lin (IAS Queen 6)

Game 1 - vs Centauri (John) - Annihilation????

I was doing fair to middling here but the dice and the game turned against me, I was only saved by Triggy jumping in to help me out and nuke a Secundus with a Lightning Cannon shot. Thanks Triggy, won it on VP.

Game 2 - Against Drakh with local Raider support Annihilation???

Triggy opted to help me out from the get go, we had a plan to take down the Drakh Cruiser with the VCD and then it'd mop up the Raiders whilst I took the Delta Vs and the Drakh ships coming out of the mothership. The plan ended up being reversed and then Katadder jumped in, we scraped a win on Vp though.

Game 3 - Against LDD's Centauri - Planetary Assault

I was pretty much winning this one until I realised I needed to land troops on planet to win and that the Demos were facing a clear run in. The White Star I planned to send to land got too much damage and nothing else could make it. Fortunately.....

Lord David the Denied said:
I might have had the planetary assault against LBH if I'd realised he was daft enough to leave the planet totally undefended! I could have blitzed past with my Demos pair and taken the planet and won the game.

Yes, I wondered about that and even muttered it to Triggy under my breath at our end of the table, but I wasn't complaining. If you wanted to chase my Tara'Lin down that was fine by me. :lol:

I'd taken out a Primus?? early on and was gunning for the Octurion, some Drazi jumpe din, landed troops and finished off the Octurion which I had nearly killed and was hoping to finish off anyway, 3.5 Battle point losses for LDD, only 3 for me and thanks to the Drazi for the troops we won the scenario.

Game 4 - Annihilation/A Call to Arms???? against Richard's Gaim

Unfortunately my Tara'Lin lost all the upgrades it had gained by being destroyed last game. Facing Richard I was ordered to fight a delaying tactic to tie up the Gaim forces for as long as possible for minimum losses. First thing i did was pull all bar 3 WS off the board and then send the others to different parts of the board, launching fighters and CBDing for all they were worth. Tied the Gaim up for an hour and only lost one WS and 2 Nial flights, well worth it. Win to the Gaim though.

Game 5 - Annihilation, against my Drakh opponent from GAme 2. Fighting for Centauri Prime I was utterly ravaged only survived with 2 WS because OB called time when he did. That space station caused the problem for me, other than that I think it would have gone better, less one sided at least.

GAme 6, ah Game 6, against John's Centaurio from game 1, down a Maximus this time and I was attacking in RECON RUN, the scenario I had prayed for all weekend.

John Wall said:
6. vs ISA and Recon run on the defensive again. So, I move, He runs on and scans me, gaining vp. by the end of the movement phase, he has 2.5 battle points scored, and I can only score 3 points total. He shoots first and kills a ship. So for the second game of the weekend I haven't fired a shot but am already so far behind I can't win. Turn 2, I move a ship, he moves a ship, scans me and runs everyone else away. Hes won and I could only kill 2 raid level ships. This sudden death kind of game is terrible in a tournament as it destablised not only my game, but the game the ISA jumped into. We didn't have them try to break stealth on my Corvan to scan, which maybe was a mistake?

Says it all really. I never thought about having to beat stealth to scan the vessel, nothing in the scenario, though I do remember that I passed the stealth roll to shoot at it and killed it. Well I didn't want to risk shooting the Primus I hadn't scanned in Turn 1. The Corvan and the Centurion I blew up after scanning were in my way :lol:

I then was ordered to help Derina at Orion???

Clanger said:
Game 6 (Call to Arms)

Played Derinas 3rd Age Earth Force.

It was going well with lots of hurt EA ships. The LBH came in with his advanced jump engines and killed my big bad cruiser :( .

Earth Force won on points (thanks to LBH). I lost 3.5 battle points worth.

I couldn't do any harm with my AJP as Derina had just lost her Scout, but my 4 surviving WS did manage to kill one of the biggish Drakh ships and the reroll my Scout allowed Derina's Sunstrike missiles to take out another Raid Drakh ship. We got it on the VP. Finally a clean victory and an assist to my name.

Other points of the day:

I became a comms runner for Triggy after I lost tot he Gaim, the only time I finished a game before time except for the last one.

Triggy, I thank you for your direct support and tactical tutelage in the first 2 games, I'm learning a lot, given I only get to play ACTA at tourneys I think I'm learning quite fast now.

To both my admirals, job well done to you both.

To Matthew, double check how many battles you'll need next time eh? :lol: And thanks for the commemorative credit and ducat.

I had a bloody good time, and I'm already looking forward to the next tourney.

Thanks to all those I fought against for good ganes, and all those who supported me in my battles, thanks to you too, couldn't have done it without you.

If I rememebr anything else worth noting I'll post it later.

LBH

thanks for the back up LBH remind me to got you a drink sometime.
 
Just out of curiosity how big were most fleets (5 battle?), was wondering what the % swing was of having a Arm ship appear on the table. If it was 5 battle that would essentially turn the game into a two to one for points?

Ripple
 
It was 5 battle, 8 model limit plus fighter complements. I was on my limit with:

1 Octurion
1 Primus
1 Balvarin
1 Centurion
2 Maximus
2 Demos

Without the limit I'd have had four Demos instead of the Centurion, or perhaps Vorchans as I really prefer them. I might have exchanged the Primus for raid ships, too, not really sure.
 
Lord David the Denied said:
It was 5 battle, 8 model limit plus fighter complements.

Just to add to this, Drakh "carried" ships did not count towards the 8 model limit and any carried ships were replaced for free if they were destroyed. This isn't an argument against the Drakh in any way, shape, or form, but I do think it's an important factor if you are trying to understand fleet composition, as essentially with everyone else at 8 ships max, only the Drakh really had initiative sinks.

Regards,

Dave
 
well the drakh fleets I saw:
hiffano had 9 ships includng carried ones, but startd off with 2 which made it get boresighted easilly 1st turn, and only had 7 2nd turn if failing scramble.

one of the drakh fleets had warship, battleship (carrying one) and 4 light cruisers so a total of 8 ships.

another drakh fleet had warship, battleship, carrier and probably 2 raid level vessels giving it 10 ships.

my fleet if it had got used was mothership and carrier with 9 ships total once eveything was launched.

so not much in the way of init sinks, and most fleets needing at least one scramble to have everything by turn 2.
 
lastbesthope said:
My fleet (ISA)
2 * WS 1 (IAS Paul, IAS Vanessa)
4 * WS 2 (IAS Nathan, IAS Cooper, IAS Shane, IAS Kelly Anne)
1 * Tara'Lin (IAS Queen 6)

LBH

You named your ships after Space above & beyond characters ?
 
I had for my Drakh

War level Cruiser
Battle Level Cruiser (with scout)
Carrier (2 Light 2 Heavy Raiders)
2 Light Cruisers.

This combination worked very well. Especially against those pesky bore sights :-).
 
Only 6 or 7 battle points needed replacng at the end of day 1? I know that I personally destroyed 2.5 battle points in game 3. I'm finding it kind of hard to believe that I caused nearly the level of destruction equal to the rest of our side combined...
 
neko said:
Only 6 or 7 battle points needed replacng at the end of day 1? I know that I personally destroyed 2.5 battle points in game 3. I'm finding it kind of hard to believe that I caused nearly the level of destruction equal to the rest of our side combined...

well i destroyed an Armageddon level ship... that got replaced free, poot! although the ramifications for the new admiral were amusing
 
Also I actualy destroyed most of Gregs fleet in the same term- 2 Hunters, fighter carrier and a shadowcloak (2+ battle points) but that didn't matter as he was no longer using them :lol: and Triggy got a new fleet
 
I've just totted up what my fleet destroyed over the weekend:

2 olympus, 2 oracle and 1 nova in the first game = 1.5
1 Warlock in the second game = 2
1 Tigara in the third game = 0.5
2 storm falcon and 1 firehawk in the fourth game = 2.5
nowt in the fifth game [against the cheese gaim] = 0
2 omega, 2 nova and a warlock in the fifth game = 5

I lost 1 skirmish in the first game = 0.25
1 dargan in the second = 1
2 demos 1 morgrath in the third = 0.75
2 skirmish in the fourth = 0.5
1 liati in the fifth = 1
and nowt in the sixth.

So I destroyed 11 and half points of battle in ships; for the loss of 3 and half. How does that fair with the other centauri players?
 
My weekend went something like this:

My Psi Corps fleet:
2 Hunters
2 Omegas (2 t/bolts, 2 auroras each)
Mothership
Fighter carrier
2 shadowcloaks.

I stood for Admiral but had only one person vote for me. Which didn't bother me too much, since I could see the Admiral being kind of hard work.

First battle:
Supply ships, vs Clanger

Clanger is an old friend and I've played him quite a lot in recent weeks. I killed all the supply ships and he killed one of my hunters. I jumped into another battle but it was late enough that I didn't get to fire.

Battle 2:

Supply ships again. I lost a lot of ships and failed to take out enough supply ships to win.

Battle 3: I defended Earth against the Drakh. The Drakh player hadn't had reinforcements, and when my hunter's jumped in behind his light cruisers, he jumped in his warship behind my fleet. He was new to the game and didn't realise how much damage he could have done before I could get my Omega's turned around and when I killed one cruiser, he quickly decided he was better off not fighting. This gave me chance to jump two hunters into Lee's game and kick Centauri rear.

At the end of day one it seemed that the war was going Earth's way.

Battle 4: Recon Run vs Da Boss. Again one of my regular sparring partners. I managed to scan his fleet in 2 turns but he did a lot of damage but not quite enough. The majority of Psi corps ships just dissolve when the Centaur get near enough, but I killed one of his ships which just gave me enough VPs to win and I jumped into another of Lee's game, but was only in time to claim one sector for space superiority.

During the fourth game, Triggy asked me if he thought it was worth sacrificing the Admiral to kill an Armageddon level ship - Hiffano's mothership. Triggy's flagship is essentially free, while the Mothership would cost muchos Ducat's to replace. So I agreed.

Well katadder's Adira put paid to that and Admiral Triggy 'died'.

The EA players elected me as their Admiral. Although the Centauri were keen to sow dissent by pointed out we now had Psi Corps in charge. Mwahahahahahaha.

While we hadn't done badly in terms of planets, we had lost our Admiral and a lot of ships. We barely had enough funds for repairs. The Drazi agreed to fight for free if they could have fight for one particular system, which was a blessing. I couldn't afford to pay him or Ben's Gaim. I was told scientists were working on experimental missiles but I no funds to continue the research and then I cocked up the orders for the fleets.

Turn 5's allocation of fleets was a mess. My intended role for my newly aquired ISA mothership was to help the EA against the Gaim, which I did. With a Victory jumping in close to Richard's Queens and braving dozens of boarding pods, Derina and I beat them. But with my flagship engaged against the Gaim, Katadder had free reign to bolster the attack on Earth.

Turn 6 we got a little more money and repaired most of the EA ships. But it was Ben paying into the EA coffers that allowed us to complete the missiles and bring our fleets up to strenght. After that I could hardly deny him when he offered to defend Earth. I allocated the Drazi as our floating fleet, without realising the disaster that would bring.

The intervening sectors were allocated to faster fleets with the hope of fast scenarios such as blockade or flee to the jump gate, which would allow reinforcements to help the Earth colonies or against the Centauri.

Kattader opened a jump point against Triggy's EA fleet at Centauri Prime, so I opened a jump point to even the balance. For a couple of turns we waited each other out.

Now this is where things became difficult. I was away from the table directing reinforcements to other sectors. When I got back Kattader had opened a jump point against the adjacent table's Narn player, who had immediately capitulated. By the time I got back both the Centauri reinforcements and Kattader's Adira had opened jump points against Triggy's fleet. Which gave the Centauri and Drakh a huge advantage. I jumped my flagship in, but the battle was lost.

Then the second thing went wrong. As it turned out, the Gaim and Drazi were fighting the Drakh and Raiders for Earth. Together the mercenaries decided it wasn't worth fighting each other and declared the Earth as an independant system.

However the EA players had done well in a host of other systems and successfully reinforced their allies in others, leaving the EA victorious.

------
I will say that I had a huge amount of fun jumping from my victorious battles into other battles, even if only with a couple of damaged ships.

Taking on the Admiral's role midway through the tourney was daunting. The Centauri seemed to be bolstered by GEGs on many ships and have Dilgar bolters on others, while we were struggling for cash.
 
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