Slightly Norse John
Mongoose
One of the things that really got to me about the early list in Armageddon was that it wasn't early. Pulse cannon everywhere- frequently twenty years before the EA cracked the technology.
Heavy lasers, great, but what were they using before then? The earliest versions of the Orestes we have ACtA stats for is seventy years later than the actual in service date.
This leaves two options; either the background has to be downgraded in relevance, or the stats do. Both of these are pretty depressing, actually. So, given the choice betwen a grumble and a suggestion...
What do we see in the early EA lists?
Particle Beams- range usually 5, always anti-fighter, possibly twin-linked or weak. Standard point defence weapon.
Medium Plasma Cannon- range usually 8, AP Twin linked. typical tertiary/ standard all round fire weapon.
Railguns; range usually 12, AP Double damage, typical secondary, normal heavy weapon for small craft.
Medium Laser Cannon; range usually 15, arc Boresight, Super AP Beam. Heavy weapon usually.
Light Missile Rack; range 20, Precise Super AP, Slow loading, cannot use variants- sound medium weapon, railgun alternative on small ships.
Missile Rack; slow loading; range, other traits by missile type.
From that, we can reasonably expect light laser cannon, and light and heavy plasma cannon, to exist.
Light Laser Cannon- range 8-10, (8 as part of an LPA, 10 as an independent mount?) AP Beam, not necessarily boresight
Light Plasma Cannon- range 6, either AP or twin link
Heavy Plasma Cannon; range 10 or 12, Double damage twin link
Only fair to add, Mr Punch's points conversions rated them rather differently- range 4, AP for a light plasma cannon, range 12, AP double damage twin link for a heavy plasma cannon- all three is just a shade too good, I think.
He did add Particle Cannon; range 15 or 18, Beam Super AP, full arc.
Some ships need outright restatting to fit with the unavailability of Pulse Cannon before about 2240; the Nova, the early actual cruiser version of the Hyperion, the Olympus (which spent just under two thirds of it's service life without the pulse cannon the standard version has), and the Orestes, which served for seventy plus years in a version we have no stats for. Mostly mainstay ships, in other words.
For simple conversion, replace pulse cannon with 2/3 the AD of plasma cannon; replace mediums with mediums, lights with lights, etc. The Missile Hyperion (a variant which went out of service long before pulse cannon were being used by rather than against the EA) would have 4AD of medium plasma forward, and 3AD each port and starboard (2.66*, rounding up to 3). The Explorer would get 4AD of heavy plasma forward before 2240, upgrading to 6AD heavy pulse in that year. Etc.
Just before I actually start doing this- am I completely out of my tree, or not? (should have made that the poll option...)
Heavy lasers, great, but what were they using before then? The earliest versions of the Orestes we have ACtA stats for is seventy years later than the actual in service date.
This leaves two options; either the background has to be downgraded in relevance, or the stats do. Both of these are pretty depressing, actually. So, given the choice betwen a grumble and a suggestion...
What do we see in the early EA lists?
Particle Beams- range usually 5, always anti-fighter, possibly twin-linked or weak. Standard point defence weapon.
Medium Plasma Cannon- range usually 8, AP Twin linked. typical tertiary/ standard all round fire weapon.
Railguns; range usually 12, AP Double damage, typical secondary, normal heavy weapon for small craft.
Medium Laser Cannon; range usually 15, arc Boresight, Super AP Beam. Heavy weapon usually.
Light Missile Rack; range 20, Precise Super AP, Slow loading, cannot use variants- sound medium weapon, railgun alternative on small ships.
Missile Rack; slow loading; range, other traits by missile type.
From that, we can reasonably expect light laser cannon, and light and heavy plasma cannon, to exist.
Light Laser Cannon- range 8-10, (8 as part of an LPA, 10 as an independent mount?) AP Beam, not necessarily boresight
Light Plasma Cannon- range 6, either AP or twin link
Heavy Plasma Cannon; range 10 or 12, Double damage twin link
Only fair to add, Mr Punch's points conversions rated them rather differently- range 4, AP for a light plasma cannon, range 12, AP double damage twin link for a heavy plasma cannon- all three is just a shade too good, I think.
He did add Particle Cannon; range 15 or 18, Beam Super AP, full arc.
Some ships need outright restatting to fit with the unavailability of Pulse Cannon before about 2240; the Nova, the early actual cruiser version of the Hyperion, the Olympus (which spent just under two thirds of it's service life without the pulse cannon the standard version has), and the Orestes, which served for seventy plus years in a version we have no stats for. Mostly mainstay ships, in other words.
For simple conversion, replace pulse cannon with 2/3 the AD of plasma cannon; replace mediums with mediums, lights with lights, etc. The Missile Hyperion (a variant which went out of service long before pulse cannon were being used by rather than against the EA) would have 4AD of medium plasma forward, and 3AD each port and starboard (2.66*, rounding up to 3). The Explorer would get 4AD of heavy plasma forward before 2240, upgrading to 6AD heavy pulse in that year. Etc.
Just before I actually start doing this- am I completely out of my tree, or not? (should have made that the poll option...)