Davesaint said:
use the fighters to go after lower hulled ships, especially for the EA who is boresight dependent.
Sure, but the approach was to attack with the fighters en-masse in order to overwhelm defending fighters and throw as much AD in order to destroy the target. Still, even if they take out a lower hulled ship, overlapping fields of AF weapons could still lay waste to those fighters - not to mention possible explosions of Vree ships.
Davesaint said:
Second, The hermes and the Chronos were deployed incorrectly.
No arguement here, but even deployed in a better way I'm not sure how this would have helped fighter effectiveness, which was the point of this excercise.
Davesaint said:
Third, the omegas were deployed on opposite sides of the fleet. This allowed the vree to engage the Omegas one at a time and overwhelm them with firepower. 2 Squadroned Omegas pack a really heavy punch.
Even squadroned, the damage they did was negligible. Target selection could have been different but again, not sure how this could've helped the fighter combat part of things.
Davesaint said:
Fourth, the size of the battle may have skewed the effectiveness of preludes fighters. By playing at 3 War, it allowed Ripple to field a significant amount of Hull 5 and 6 ships. This reduced the effective hitting power of the T-Bots. The thought is that it may only be a problem for the Vree at lower PL levels where the 2" just dice weapon of the T-bolt will be able to do more damage at the mostly hull 4 ships.
Ah, the meat of this discussion. This being the case, fighters firing first is only a broken mechanic in certain situations depending on the PL and hulls of the ships. If that's the case, the question is not with the game mechanic of fighters but in fleet type and selection.
Any given weapon will excel against a particular fleet/ship and suffer against another. In this case - massed fighters good against low hull, not good against high hulls. Is fighters firing first a broken and bad thing? To my mind, no.