hiffano said:no, but who is to say that the next incarnation will be better anyway? and the argument about other games, who says it does work properly, this IS Acta, it is based upon a popular TV show, so things that work in other games won't work in this necesarily, and if they do work they may not fit the look at feel.
hiffano said:Heck, If those other games were so great we would be playing them and wouldn't give a rats ass for how E-Mines work.
hiffano said:and damnit, I hope they set u pa stealth mechanism everyone can accept, without nerfing the Minbari, or anyone fighting them!
Standard SFOS Minbari were fair! :lol:Locutus9956 said:I dont think you'll get any argument on this one from anyone except for maybe the beardiest of Minbari players who still think the standard SFoS Minbari were fair.....
hiffano said:Just because for some obscure reason no-one in the Warhammer universe has scanners that can tell them distances, shouldn't make the advanced sensors of the Narn not be able to place a mine where they want.
I agree with the above, If the Narn can hit a moving shadow ship with them they can't be that innaccurate. Plus if you have Mass drivers that don't scatter (and hardly seem that accurate a weapon) why should an energy mine?
Locutus9956 said:Mass drivers dont scatter true but they cant even FIRE at a moving target
And in all fairness its not hard to HIT a shadow ship coming straight for you.... hurting them is another matter![]()
Lots of skirmish level ships, especially Ka'Toc and Ka'Tan.animus said:What's the "Bat" fleet exactly?
Burger said:Lots of skirmish level ships, especially Ka'Toc and Ka'Tan.animus said:What's the "Bat" fleet exactly?
http://en.wikipedia.org/wiki/Narn_Bat_Squad
As already mentioned the Abbai swarm didn't have too many difficulties with the Bat Squad - this is mainly based upon having huge numbers of initiative sinks to prevent the enemy lining anything up!Hash said:katadder said:from all the g'quans carrying e-mines they never seem to hav them stored insdie, its always sitting on top at the front of the hull then released when they fire them.
Yes i think e-mines currently are too good but hopefully something is being done about them.
and yes Hash my centauri did beat the Narn bat squad, but it was bloody scary facing down so many AD of beams (nearly triple the number i had in beams).
Hey I'm just impressed - I've only ever beaten the bat squad once (and that was with a thoroughly broken fleet (Shadows) and a 'handicapped' bat squad as we used the old tourney list Narns (no Ka'Tans!) vs. uber Shadow Hunters x 2 + Scout)...guess any fleet can beat any other though if the dice gods are smiling on you
@ Locutus - I like the idea of saying e-mines scatter; it might alleviate problems with pin-point fighter clearance weapons (the number of times Reaverman has taken out a template to optimally place an e-mine so the 6 inch circle takes a maximum amount of ships makes my headache![]()
Target said:It is the only weapon that ignores Stealth,Interceptors & Dodge & it does have that area effect thing as well + can have the varients.