Playtester_Gedak said:
Graphil said:
So my question to those who has run up to this point is what adventures did you run in what order and did you get the leveling up roughly right between getting to Saragost and the start of the attack?
When we tested, we delivered the message and got out of town to the hidden villages. We had trouble with Vannondale and with some bad rolls turned things nasty for the party making them feel like they might have been underpowered.
Well, judgeing by the EL's of the Lost Villages chapter, that wouldn't surprise me.
But in the same context: is there any (proposed) timeline? I didn't find one. And if there ever was an adventure where time is of the essence, this one is it.
I assume the people of Chillhame to at least set up a messenger service to keep informed of the situation. In Saragost the Council would have a good picture of the situation.
But when does the D(row)&D(uergar) invasion start? How much ground will the army cover?
Furthermore, I assume the PCs to need one day per way to and from Vannondale and Chalksmere. With some adventuring on the premises and resting, these sorties easily take up one week. I propose having Crastik sending them on these quests early on to get them out of the way. This would have the nice effect of the PCs returning to Saragost when frantic preprarations have set in.
But in this scenario, the PCs might be too low of level to achieve victory at the Lost Villages.
Anyone who has already played it care to comment? :?
Huldvoll
Baron von Bomberg