ok Then, Nomad wanted to see how the WS fighter performed, and asked me for a game. As funny as it might have been to take a Narn dag kar and remove said fighter immediately, but was probably harsh, so I opted to play the Drakh.
Fleet lists.
ISA - 3 Whitestars, regulaar flavour. 4 WS Fighters
Drakh - 2 Light Cruisers, 2 heavy raiders, 3 light raiders and 2 scouts
Immediatly Nomad realised he was somewhat outnumbered and I would have the advantage in maneuvres. we agreed on an open field, a straight fight.
the Drakh won Initiative (as they did all night, so i won't mention it again) and the ISA set up first, 3 WS, with flanking fighters
the drakh set up with 2 central Light cruisers, 2 heavy raiders on the left, and 2 light raiders to the right, then a scout out on each flank.
turn one, the whitestars moved forward, miving towards my left flank, the heavy raiders. 3WS fighters went to my left flank, and one cose on my scout on the left, my ships had all just moved forwards normally, the 2 LC's caffing on on WS. Shooting fort, they managed to get 11 hits, with 3 crits, the first crit was a 6-5. we didn't roll the other two,' one whitestar adrift
turn two, one whitestar moved into a wide flanking position, promting the heavy raiders to turn and face it, the other whitestar shot behind the drakh lines, the 2 LC's all stopped to dump rear guns into it. The drakh light raiders whelled towards the attack on my left, but couldn't get in range, but did get themselves in a covering arc of a lc. the WS fighters closed on the light raiders taking a chance, and on the other side one closed on a scout. the scout took a decent amount of damage, but survived, the light raider was barely scratched, a combination of dodge, geg, and bad ISA dice. In response, the drakh made an error, firing the LC at the fighters, he killed two, but it gave a whitesra a chance to open up onthe damaged scout and 2 heavy raiders. he missed the scout, but a good hit on the heavy raider knocked out it's weapon. the other heavy raider tried a reciprocal attack and may as well not have tried. the whitestar at the rear was barely troubled by the cruisers.
turn 3
the drakh scouts move into towards the centre covering each other. both whtestars sweep behind the drakh ships, both targetting on light cruiser, again, both cruisers hold position offering fire support. the light raiders swoop round in their squadron getting a Whitestar lined up for 2 of them, the heavy raiders begin a long slow turn.. the WS fighters, get behind the LC thats been targeted by whitestars, I think he really wanted to kill it. And at last, the nials that had been holding back come in to atack the scouts. the nials did some damage to the already damaged scout, taking it to cripled. the other nial did minimal damage failing to trouble the GEG. elsewher, the whitestar fighters did little to the cruiser. in a bid to stop the whitestar assault, the drakh light raider squadron opened up. they did almost nothing to the whitestar, rolling 3 1's from 4 dice, the last light raidr being just out of range, tagged the WS fighters, killing one in a beaming death. the rest of the turn involved the drakh not hitting much, but the 2 whitestars oppened up a can of pain on the DRakh light cruiser, giving it a no special actions.
Turn 4, the whitestars shot past the drakh, both angling towards the drakh left after turning round. the 2 light cruisers closed on one, the 3 raiders turned on the other, using their excelent maneouvreability
failing to kill the whitestar targbeting the very poor dralch cruiser, the whitestar opened up, and um, well, somehow didn't kill it, the other cruiser however crewed said ship, then with its secondary bateries pushed it to dead. the other whitestar took down the already damaged havy cruiser and was glared at menacingly by 3 light raiders, incidentally the last WS fighter managed to dodge the invoming fire, but did little damge itseld, while the nials continued to harass the couts, nimbly avoiding the returning fire.
at this point, the ISA decided the game was up. they had lost 2 raid ships, 3 skirmish ships, in exchange for one dead skirmish ship, and a damaged, yet alive cruiser. with 4 raiders now ready to chase his whitestar ass everywhere, he decided enough was enough.
What did we think? well, their is no way in hell the WS fighter is worth a skirmish point, it is certainly not on a par with a Drakh raider, the Nial was more effective, having stealth and better surviveability due to a better dodge, 2 WS fighters for a skirmish point might have helped, but even then, it's so easy to kill. the Nial seems a much superior fighter, and is cheaper (although 2 nials per patrol would be fairer.)
Fleet lists.
ISA - 3 Whitestars, regulaar flavour. 4 WS Fighters
Drakh - 2 Light Cruisers, 2 heavy raiders, 3 light raiders and 2 scouts
Immediatly Nomad realised he was somewhat outnumbered and I would have the advantage in maneuvres. we agreed on an open field, a straight fight.
the Drakh won Initiative (as they did all night, so i won't mention it again) and the ISA set up first, 3 WS, with flanking fighters
the drakh set up with 2 central Light cruisers, 2 heavy raiders on the left, and 2 light raiders to the right, then a scout out on each flank.
turn one, the whitestars moved forward, miving towards my left flank, the heavy raiders. 3WS fighters went to my left flank, and one cose on my scout on the left, my ships had all just moved forwards normally, the 2 LC's caffing on on WS. Shooting fort, they managed to get 11 hits, with 3 crits, the first crit was a 6-5. we didn't roll the other two,' one whitestar adrift
turn two, one whitestar moved into a wide flanking position, promting the heavy raiders to turn and face it, the other whitestar shot behind the drakh lines, the 2 LC's all stopped to dump rear guns into it. The drakh light raiders whelled towards the attack on my left, but couldn't get in range, but did get themselves in a covering arc of a lc. the WS fighters closed on the light raiders taking a chance, and on the other side one closed on a scout. the scout took a decent amount of damage, but survived, the light raider was barely scratched, a combination of dodge, geg, and bad ISA dice. In response, the drakh made an error, firing the LC at the fighters, he killed two, but it gave a whitesra a chance to open up onthe damaged scout and 2 heavy raiders. he missed the scout, but a good hit on the heavy raider knocked out it's weapon. the other heavy raider tried a reciprocal attack and may as well not have tried. the whitestar at the rear was barely troubled by the cruisers.
turn 3
the drakh scouts move into towards the centre covering each other. both whtestars sweep behind the drakh ships, both targetting on light cruiser, again, both cruisers hold position offering fire support. the light raiders swoop round in their squadron getting a Whitestar lined up for 2 of them, the heavy raiders begin a long slow turn.. the WS fighters, get behind the LC thats been targeted by whitestars, I think he really wanted to kill it. And at last, the nials that had been holding back come in to atack the scouts. the nials did some damage to the already damaged scout, taking it to cripled. the other nial did minimal damage failing to trouble the GEG. elsewher, the whitestar fighters did little to the cruiser. in a bid to stop the whitestar assault, the drakh light raider squadron opened up. they did almost nothing to the whitestar, rolling 3 1's from 4 dice, the last light raidr being just out of range, tagged the WS fighters, killing one in a beaming death. the rest of the turn involved the drakh not hitting much, but the 2 whitestars oppened up a can of pain on the DRakh light cruiser, giving it a no special actions.
Turn 4, the whitestars shot past the drakh, both angling towards the drakh left after turning round. the 2 light cruisers closed on one, the 3 raiders turned on the other, using their excelent maneouvreability
failing to kill the whitestar targbeting the very poor dralch cruiser, the whitestar opened up, and um, well, somehow didn't kill it, the other cruiser however crewed said ship, then with its secondary bateries pushed it to dead. the other whitestar took down the already damaged havy cruiser and was glared at menacingly by 3 light raiders, incidentally the last WS fighter managed to dodge the invoming fire, but did little damge itseld, while the nials continued to harass the couts, nimbly avoiding the returning fire.
at this point, the ISA decided the game was up. they had lost 2 raid ships, 3 skirmish ships, in exchange for one dead skirmish ship, and a damaged, yet alive cruiser. with 4 raiders now ready to chase his whitestar ass everywhere, he decided enough was enough.
What did we think? well, their is no way in hell the WS fighter is worth a skirmish point, it is certainly not on a par with a Drakh raider, the Nial was more effective, having stealth and better surviveability due to a better dodge, 2 WS fighters for a skirmish point might have helped, but even then, it's so easy to kill. the Nial seems a much superior fighter, and is cheaper (although 2 nials per patrol would be fairer.)