Cap'n Peg-Leg Tank said:Actually yes it can, if you carry fighter flights you can scramble scramble
Cap'n Peg-Leg Tank said:Well Nova's and Omega's dont have the carrier trait yet they can scramble scramble
Correct. it sys that right after it says "Using this Special Action the ship may launch two flights of auxilliary craft at the end of it's movement". No Carrier Trait, two flights. Carrier Trait, one more than usual.katadder said:scramble scramble says that if the ship has the carrier trait then it may launch an extra auxillary craft, not if it carrys fighters
Yes, we did, and yes, it's crap. And that's fine by me. Not every design has to be wonderful and great. It does what it sets out to do - it carries 4 Raders, launches them like Aux craft, and itself has decent firepower. The Carrier is not a great ship by any means - it's a cheap way to get 4 Raiders, and some extra support.Nae Beard (Wing Commander said:- No offence to the playtesters here, but did any of you actually playtest it? I have, against most every fleet in the box. There is 1 overriding factor that creeps up time and time again - it sucks!
Nae Beard (Wing Commander said:Back to my previous argument, there are 2 points that you strongly need to carrier regarding the Drakh Carrier;
1. It isn't a carrier
2. It isn't a carrier
- yes, I know that technically that is the same point but it was such an important point the I thought it worth mentioning twice.
- No offence to the playtesters here, but did any of you actually playtest it? I have, against most every fleet in the box. There is 1 overriding factor that creeps up time and time again - it sucks!
It has a disturbing tendency to blow up before launching it's precious cargo, in the process normally demolishing the 2 (assuming you make the scramble scramble roll) delicate Hull 4 raiders it just launched who can't get far enough away coz they've just been launched. Let's face it, if you're assigned the position of Raider 4, you know you've really p'd off somebody in the Drakh command.
I love Drakh, I have hundreds of the little beggars. The Mothership is moderately naff, the Carrier is totally, absolutely, unquestionably so.
Yep, it's probably a Raid level ship in ability that gives up Battle level VPs but allows good options at low PLs where the enemy doesn't have enough firepower to blow it away quickly and high PLs where you can't get as many Raiders for you FAPs. Don't bother taking it at Raid or probably Battle levels unless you're pretty confident you can keep it from being killed!Wulf Corbett said:Yes, we did, and yes, it's crap. And that's fine by me. Not every design has to be wonderful and great. It does what it sets out to do - it carries 4 Raders, launches them like Aux craft, and itself has decent firepower. The Carrier is not a great ship by any means - it's a cheap way to get 4 Raiders, and some extra support.Nae Beard (Wing Commander said:- No offence to the playtesters here, but did any of you actually playtest it? I have, against most every fleet in the box. There is 1 overriding factor that creeps up time and time again - it sucks!
The lesson to be learned is, never take the Carrier (or the Mothership) in a scenario of it's own PL, only ever below it. It's quite a simple lesson, and works quite well.
Wulf
Carrier is it's name, not a guarantee of function. It carries Raiders, so it's a carrier. Like the Balvarin.Nae Beard (Wing Commander said:This still doesn't balance with the fact that the Carrier is not only an underarmoured firemagnet but isn't actually a carrier!
The Drakh rules specifically state that Raiders are launched and recoverd as Aux craft. I believe Scramble! Scramble! is mentioned.No Quarter Nomad said:Offhand, I don't know if this helps the Drakh CV - are it's Raiders defined as Auxiliary Craft?