A
Anonymous
Guest
We've been playing for a while and seem to think DR is too high. With high DV values, we find this still true since finesse attacks become harder and harder.
Looking at RoK (which I just purchased), I find it hard to see how anyone (even younger Conan) can even scratch King Conan with his DR of 14 (let alone hit him with his high DV's).
Anyone else having problems? Are we missing something?
How about a good house rule you can share (like DR converting damage to non-lethal, hit location rules, armor giving penalties to DV values like an ACP does to skill checks). The only thing we've tried is allowing each point of a weapon's AP to deduct a point of DR. Like a broadsword with an AP of 3 would make plate armor and visored helm a DR of 9 instead of 12. It makes for less calculations (like halving DR with AP) but DR is still too high though in my group's opinion.
Any helpful ideas?
Looking at RoK (which I just purchased), I find it hard to see how anyone (even younger Conan) can even scratch King Conan with his DR of 14 (let alone hit him with his high DV's).
Anyone else having problems? Are we missing something?
How about a good house rule you can share (like DR converting damage to non-lethal, hit location rules, armor giving penalties to DV values like an ACP does to skill checks). The only thing we've tried is allowing each point of a weapon's AP to deduct a point of DR. Like a broadsword with an AP of 3 would make plate armor and visored helm a DR of 9 instead of 12. It makes for less calculations (like halving DR with AP) but DR is still too high though in my group's opinion.
Any helpful ideas?