Docking Clamps vs. Spaces

Potentially you might need to have a countering field going in an opposing direction to keep the forces balanced, but most ships have fuel and equipment spaces where that could be set up.
 
How does that work in the deep wells of hangars, cargo holds, and engineering?
Each area just needs a floor and a ceiling. Standard rules allow sectional gravity to be varied, so big volumes might need different tuning, but it shouldn't be noticable.
 
If gravitational tiling has a field effect, the strength would need to be standard.

You'd have to increase the strength with an increased ceiling, to maintain that.

Since we don't pay directly for the gravitational tiling, but default it to a fifty kilostarbux per tonne default cost, inverting the tiling and gluing them to the ceiling, should create a gravitational field outside the hull.
 
Mmm, but they're talking about some kind of acceleration field that operates between the plates. if you invert them, they probably won't work, though you could possibly reverse the top and bottom plates to turn down into up.

I can accept that maybe the forces are balanced anyway and that's it, but just had an idle thought that there might need to be a counterbalancing field operating in plates positioned above or below the room. The deck height wouldn't need to be the same - just the overall opposing field strengths so there's an equilibrium.

Heck, the countering field could exist totally within the grav plates and only matter if live maintenance was required...
 
This is what I was thinking:

1754960485238.png

The lower part being interdeck or between floor plates and hull.

This is totally out of my head and not pulled from any canon, but I like the symmetry.
 
I'm pretty sure there's more than one way to skin an Aslan.

And, there probably are a variety of ways to artificially create gravity, using gravitational based technological devices.

However, the simplest concept might that that the gravity tiling just makes objects fall towards it, interrupted by the floor that it's embedded into.

Classic had the gravity trap, which I can't figure out whether it meant all floors had it, or was specifically placed in certain areas, where, I suppose, localized gravity could be increased upto six times (I would suppose based on the preference for six in the game), and reversed ceiling direction.

If the effect created is just falling, the ceiling doesn't need corresponding tiling.

And, starship designers aren't likely to want more expensive gravity tiling, if all they need is to recreate a Terran norm gravity for human passengers.
 
Back
Top