do I need something more than traveller?

briansommers

Banded Mongoose
so I'm really into MG Traveller right now, but I'm finding I think I need more.

I want rules to allow me to build a fuel depot/refinery in a parsec that does not have any worlds/star system.

I'm not sure how to go about this.


someone mentioned high guard has rules to build a space station, but i sure couldn't find anything other than a tug..

anyone>? :?
 
You are the Referee, so if you want to have a fuel depot in an empty hex, you can have a fuel depot in an empty hex. Just create our own map icon for it if you don't want it to look like a world on the starmap.

Remember that the rules are only a suggested framework. Nothing is set in stone. If you want to change things to better fit your setting, feel free to do so.

Also keep in mind that small, dim stars such as brown dwarfs are quite common (more than the brighter stars), so if you want to add a brown dwarf into an empty hex for your refinery to orbit you could probably do so too and it'll be quite plausible.
 
Golan2072, I don't think briansommers was looking for some rule that states he can do it. I think he is looking for construction rules for a space station.

Sorry, I don't have high guard or anything else that is specifically for designing a station. If something like that does not exists for MGT yet, you could possibly get by with ship design. No jump drive. No maneuver drive may be needed either if the station is truly in the middle of nowhere.

Some considerations off the top of my head:
Automated station or manned
How much fuel will be stored
What type of protection is there for the station
- Patrols by ships
- separate weapons platforms
- weapons on the station
How many ships can fuel at a time
Resupply facilities for bulk fuel deliveries
Does the station do refining
Is it a gas and go or does the station have facilities for
- restocking life support
- 'shore' leave
- limited spare parts and even repairs

I'm sure others can help more. It wouldn't surprise me if there were deck plans already available for one or more versions of Traveller.
 
CosmicGamer said:
It wouldn't surprise me if there were deck plans already available for one or more versions of Traveller.

You mean like these? :wink:

http://www.albinjohnson.com/starfrontiers/spacestations/sfstations.html

http://www.transhuman.talktalk.net/ts/tsSpinPod.htm
 
Book 3: Scout has the Turtle class Emergency Station and Turtle II Emergency Station. That's about it. Done with the regular ship design rules.
 
Build your station using HG with the following assumptions:

No Jump Drive
Maneuver Drive of 1g (or less).
Build your station in MODULES of whatever size you want (1000 tons, 2000 tons, 1000000 tons) to keep the designing simpler and to justify how the pieces got moved out there.
Also, you might consider using the "asteroid" hull.

Also, remember that empty space is not really empty. Rogue planets and asteroids/comets are possible and once found would be a ready source of water/fuel/air.
 
briansommers said:
I want rules to allow me to build a fuel depot/refinery in a parsec that does not have any worlds/star system.

I'm not sure how to go about this.
:?
I did this for the Tripwire adventure. I simply worked out where I needed some temporary fuel depots and marked them on a photocopy of the map as "F", located thanks to help from an Imperial agent.

I do make the usual error but, in general, I find that obsessing with detail - e.g. working out the tonnage for a space station instead of just describing the space station just used up too much spare time.

Something that got me stuck when I first started role-playing (D&D, AD&D) was an obsession for numbers, accuracy and realism. I finally found a happy medium between running a game (fun) and running a simulation (the game play tends to suffer).

Hope this helps :)
 
Rikki Tikki Traveller said:
Build your station using HG with the following assumptions:

No Jump Drive
Maneuver Drive of 1g (or less).
Build your station in MODULES of whatever size you want (1000 tons, 2000 tons, 1000000 tons) to keep the designing simpler and to justify how the pieces got moved out there.
Also, you might consider using the "asteroid" hull.

Also, remember that empty space is not really empty. Rogue planets and asteroids/comets are possible and once found would be a ready source of water/fuel/air.


RTT is right on the money in my opinion. Modular is the way to design these sorts of Big things.

Also, consider that once things get a certain size, they cease to have true meaning as designs; they really start to look more and more like events. And Traveller doesn't (currently) have a design system for events.
 
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