So I'm just getting around to reading the The Borderlands since the Trojan Reach vibe isn't my cup of tea.
But I have to say, I think this type of book should be more prevalent in the Traveller library. I feel that deep dives in small regions are substantially more useful to most GMs than a surface treatment of two sectors in a book.
This book showcases how to use entire systems, how different worlds interact with each other, what kinds of businesses are involved in the area, plots hooks, and just a lot of practical material for an actual campaign. You do something like this for the Aramis Trace or the Regina Subsector and they would probably be twice as useful as the Beyond the Claw at the actual table.
Just putting planetary maps and system maps front and center adds tons of inspiration to people looking to run a campaign. Showing you don't need a wide open, skip around the universe playstyle and there are lots of ways you can use the UWP to make unique worlds ripe for a variety of adventures. It's hard, as someone who has been playing pretty consistently since the late 70s to be entirely sure what new people see coming to Traveller. But it sure seems like there are a lot of people who struggle with the scope of possibilities and how to make worlds worth visiting repeatedly.
So, yeah, I'd love to see more books like this published.
But I have to say, I think this type of book should be more prevalent in the Traveller library. I feel that deep dives in small regions are substantially more useful to most GMs than a surface treatment of two sectors in a book.
This book showcases how to use entire systems, how different worlds interact with each other, what kinds of businesses are involved in the area, plots hooks, and just a lot of practical material for an actual campaign. You do something like this for the Aramis Trace or the Regina Subsector and they would probably be twice as useful as the Beyond the Claw at the actual table.
Just putting planetary maps and system maps front and center adds tons of inspiration to people looking to run a campaign. Showing you don't need a wide open, skip around the universe playstyle and there are lots of ways you can use the UWP to make unique worlds ripe for a variety of adventures. It's hard, as someone who has been playing pretty consistently since the late 70s to be entirely sure what new people see coming to Traveller. But it sure seems like there are a lot of people who struggle with the scope of possibilities and how to make worlds worth visiting repeatedly.
So, yeah, I'd love to see more books like this published.