Tenacious-Techhunter
Mongoose
In the last edition, computers were only described in the most vague terms, lending very little detail to GMs and players. There is plenty of room for improvement here.
Computers vary by numerical base, number of digits per operand, physical representation of operands and data in hardware, external connection systems, and general construction. How systems of different origin interconnect, interact, interoperate, or fail to, should be outlined. Computers of differing origin may also be particularly vulnerable to one another, based on the cultural assumptions they were built upon.
Computers should generally be able to emulate one another at two levels of additional complexity, allowing players to run exotic software without actually requiring the platform it was written for. The Imperium, being a rather blended culture, probably has a Java-like Imperium Standard Virtual Machine, which can allow software written on it to run on whatever system the Virtual Machine can run on, and has been potted to. Software written for this Virtual Machine generally runs at one level of additional complexity, but runs with quirks dependent on the computer's actual construction, such as slower operation or a lack of precision.
Computers vary by numerical base, number of digits per operand, physical representation of operands and data in hardware, external connection systems, and general construction. How systems of different origin interconnect, interact, interoperate, or fail to, should be outlined. Computers of differing origin may also be particularly vulnerable to one another, based on the cultural assumptions they were built upon.
Computers should generally be able to emulate one another at two levels of additional complexity, allowing players to run exotic software without actually requiring the platform it was written for. The Imperium, being a rather blended culture, probably has a Java-like Imperium Standard Virtual Machine, which can allow software written on it to run on whatever system the Virtual Machine can run on, and has been potted to. Software written for this Virtual Machine generally runs at one level of additional complexity, but runs with quirks dependent on the computer's actual construction, such as slower operation or a lack of precision.