Jak Nazryth
Mongoose
I am working on a current adventure thread that might be coming to an important point (if the players continue to successfully follow some clues). It's getting to the point where I will have to start designing a ship "for real" as apposed to having a rough idea in my head. I can always change things if it becomes too cumbersome or begins to "break" the universe, but...
The players are chasing down clues to find a long lost experimental ship. It is/was an experiment because it was trying to use Warp drive technology (form the alternate drive portion of the main rules) At this point they have no idea that it's drives are different, but that it was experimenting with some kind of improved fuel technology... which is partially true. So if I ditch the warp idea, my players will be none the wiser.
There are 3 variants in the core rules, but I would like to get some input on the good, and bad, of introduction another way to skin the FTL cat.
BTW... if I do take the plunge into warp technology, my background is that at least one ancient species/culture, all proceeding the rise of humans, used Warp. But the technology was lost and that the "younger" races are still in the jump drive "phase"
I like to think of it as the difference between prop airplanes and jet airplanes. (might not be a good analogy but it's the best I have) My thoughts are that Jump using races will eventually graduate to warp once jump technology hits a roadblock (like max jump 6 for instance) the same way prop engines bumped up against a maximum speed until the development of jet engines.
Ideas and comments?
The players are chasing down clues to find a long lost experimental ship. It is/was an experiment because it was trying to use Warp drive technology (form the alternate drive portion of the main rules) At this point they have no idea that it's drives are different, but that it was experimenting with some kind of improved fuel technology... which is partially true. So if I ditch the warp idea, my players will be none the wiser.
There are 3 variants in the core rules, but I would like to get some input on the good, and bad, of introduction another way to skin the FTL cat.
BTW... if I do take the plunge into warp technology, my background is that at least one ancient species/culture, all proceeding the rise of humans, used Warp. But the technology was lost and that the "younger" races are still in the jump drive "phase"
I like to think of it as the difference between prop airplanes and jet airplanes. (might not be a good analogy but it's the best I have) My thoughts are that Jump using races will eventually graduate to warp once jump technology hits a roadblock (like max jump 6 for instance) the same way prop engines bumped up against a maximum speed until the development of jet engines.
Ideas and comments?