CTA Tournament @ Wargames Workshop, Milton Keynes 17th Feb

Game 2
Same set up and again lost both initiative nad first turn

Facing a mixed bag of Minbari (one of each raid minus the Ashinata (I think?) and 2 Torothas.

Turn 1- move straight ahead 4 CAB
Torothas sqd move out to a flank...oh dear!
move the tertius fwd 4

An esheran (anti fighter moves fwd into 25" range) Bring the prefect up to counter...all ships on CAB...lots of discussion about this pros and cons etc

Do some serious damage to the esheran...miss the torotha's..even splitting fire (within 4")

Turn 2....some careful manouvering to bring the Tertius around (also was querried on CAB and no turns...so didn't do it this turn) got pounced by the minbari zooming in targeting the now non CAB tertius

serious damage on the prefect and tertius especially by the fighters
Torothas take a pounding...must do so before they get within 6" secondaries range.

Some damage on all minbari ships...scout rolling was pretty average...beam hitting was anything but....lots of high rolls inc lots of 6 followed by 6's

Turn 3 lots of damage again on the tertius...lots of damage on all minbari ships.....a couple get into my aft arc and go pop...some long range sniping of the fighters yields some splashed pilots

last turn...most of the minbari ships are on crippled the tertius is as well....

one more damage box left...roll for effect Bulkhead!

25-0 Annihalation For discussion- not a great deal wrong my opponent used the stealth rule very well and was very unlucky not to bag a tertius.
I think he should have taken Ashinata's but against hull 6 he would struggle....thankness for getting Tanks oppinion on CAB
 
vs Ken's 5 shadow scouts...uhmmm never played them before.....started very early as we were both ready to start..we had assasination....
Turn 1-2
Some very good early hits on his ships as you'd expect...then he got in close Turn 3-5
and consistantly went for my weakest arcs as i flapped around aimlessly in shock of his manouverability and ability to skid around the table edge (quite a few times a shadow scout fell to the floor..knife edge placement!)

I got wiped out by very good player who was shall we say "unlucky" not to come first.

I think If i'd played shadows before I might have hunkered down in a corner and AS SA. By doing so I'd have maximised my FWD arc advantage...but I deployed poorly and paid the price.

Overall a great tourney ..the car journey itself is a blast (how much Epic stuff Adam?!) but unfortunately we're starting to see the reemergence of super cheese Sagg and "diet" sagg fleets..lets hope for a bit of variety in March
 
Silly question I know, but did anyone beat either of the Sag fleets?
(Apart from the other Sag fleet, of course ;) )
 
yep a new tourney player with Centauri beat Triggy's fleet..and Tanks
not sure of Bens record...no annihalation though
both he and Ken were on 60pts...not sure how 1st was decided
 
i drew with ben using centauri

he deployed first so i set up on the left side of the board, then rushed in against him all guns blazing so i pretty much had to face half of his fleet at one time.
then turn 2 he was pretty much trying to come about after that so he couldn't caf me.

i witnessed his second game against the vorlons which flew straight up the middle of the table and got slaughtered by heavy missiles.
 
For the record, close blast doors reduces turns to a minimum of 0. Pretty sure there was a rulesmaster query about this one a while back. Probably got lost in 'the great burn' though.....
 
Da Boss said:
Nope played previously mentioned fleet of White Sagis and Hyperions. Very worried by this charged my maximus's in, guns blazing (chanting their name in an annoying way) whilst killing the odd ship with the Primus. And somehow won - which was nice. Helped that Triggy was a an excellent sport and good fun to play!

Thanks for the kind words :)

My fleet was 6 Sagittariuses and 4 Missile Hyperions with a mixture of Flash, Heavy and HARM missiles as mentioned, giving 4 different missile combinations on the Sagittariuses. From the games I've played with them I'd suggest they're no better than any of the "good" fleets out there and a darned sight worse than certain fleets (anything with Hull 6 and/or Interceptors).

First battle was against Greg's ISA (4 White Stars, 1 Xixx and 2 Vaarls) in a Call to Arms and here I won 25-0 but that was largely due to Greg failing a lot of Dodge rolls in turn one. Had he had three White Stars survive rather than two, things would have been a lot different. It also didn't help that I passed all of my Stealth rolls in the final turn to nail the Vaarls and claim the final bonus 5 points. I ended up with all four Hyperions surviving and one Sagittarius.

Second was against Da Boss's Centauri (1 Primus, 1 Altarian, 3 Maximuses and 1 Vorchar) in an Annihilation mission. I never really got to grips with them and the Maximuses were damned near impossible to kill. I whittled the Primus down to about one third of its crew left but ran out of time with most of his fleet left and most of mine dead (3 Hyperions left vs all but 1 Maximus and the Vorchar). If I'd have had time to take out the Primus I may have minimised the points I lost but it was not to be. 0-20

Finally was against (I forgot his name)'s Drakh (2 Carriers [6 Heavy Raiders, 2 Light Raiders], 1 Light Cruiser) in Assassination. I took out his Light Cruiser before he came into range and then the Carrier that was my objective as he just came into range, giving me enough VPs (along with a Raider killed) to guarantee victory already. However from here my fleet disintigrated around his Raiders and the game ended with five Raiders and a Carrier left vs two Hyperions... 20-0

Overall, the games were pretty good and with a little more luck from Greg, every one would have been pretty close. I'd recommend a different breakdown to the points gained for the wins as there hardly seemed to be anything other than a draw or a massacre but that's the nature of certain systems. I had a really good laugh and enjoyed the event.
 
Triggy said:
I'd recommend a different breakdown to the points gained for the wins as there hardly seemed to be anything other than a draw or a massacre but that's the nature of certain systems. I had a really good laugh and enjoyed the event.

What would you recommend?
 
The one pic I did take at the tourney was of a rather foolhardy attack by my Vorchans that was "absorbed" by the entire Minbari fleet who then annihilated them all... "What do you mean, they're *all* targetting us?" ***boom***

Battle3.jpg
 
Hash said:
Triggy said:
I'd recommend a different breakdown to the points gained for the wins as there hardly seemed to be anything other than a draw or a massacre but that's the nature of certain systems. I had a really good laugh and enjoyed the event.

What would you recommend?
My aim would be to get a wider spread of scores, whilst still having the top end achievable. The only downside with the MK scoring was that it was too easy to get top marks, not that the principle was wrong.

A simple version would be:
0-5 difference = 10-10
6-15 difference = 13-7
16-30 difference = 17-3
31+ difference = 20-0

I prefer a more detailed version though:
0-1 difference = 10-10
2-3 difference = 11-9
4-6 difference = 12-8
7-10 difference = 13-7
11-15 difference = 14-6
16-20 difference = 15-5
21-25 difference = 16-4
26-30 difference = 17-3
31-35 difference = 18-2
36-40 difference = 19-1
41+ difference = 20-0

Just a suggestion anyway, it's no more complicated as either way you have to add up VPs, and this table just has more entries :)
 
Your simple table is too simple for me and the longer table too many steps ;) Still - I have revised the scoring for our tourney in March (see other thread or link in my sig).

Btw CheesyRobMan - Excellent pic! I can feel the Vorchan commander's pain ;) Well not literally obviously...

Sounds like a fun time - sorry I missed the tourney :(
 
Looks decent enough. Question - what happens if one player has more victory points scored but the other player wipes out your fleet (e.g. one player has lots of Patrol ships that generate more points overall or one player has a bigger Assassination target?) There are other situations where 20-0 is a big step from how the game went too...
 
Maybe but if none if your ships survive to flee then personally I think your opponent merits those 20 points. Fleet annihilated counts as a victory of 41+ VPs as stated on the site.

I'm not intending to fix ALL the problems, this is just slightly better and is simple enough that I can cope with it.
 
He he, I'm just questioning rather than criticising - so long as you're aware of the possibility then that's fine :)

The splits look good and simple to me too!
 
with regard to victory points, why not just add up the battle points, without consulting another table with bonus points for total annihilation. This would give a lot of variation to the final scores at the end of the day. Drahk fleets using their huge hangers would then face a tougher decision!
 
I think a good scoring system is Reaverman's footie-style league table.

3 points for winning a game, 1 for a draw, 0 for a loss. Ties are settled by VP difference.
 
Sorry for hijacking this thread to talk about tourney scoring but...

@Triggy - sorry, didn't mean to sound defensive, was just tired ;) I'm changing the system mostly due to your comments in the first place!

@duggie - You mean counting the value of points destroyed in terms of Fleet Allocation Points (FAP)? Sounds like a good idea but it does ignore things like boarding etc that give double VP (although you could just double the FAP award instead I suppose. Worth investigating I think as calculating VPs can be a real pain!

@Burger - Its another approach but a "Draw" is quite rare so I reckon it will mainly end up in 3 points or none...but then again it is very simple so does appeal to me! Btw Burger - I thought Reaverman's idea was more than just tourney scoring and involved changing how you play a tournament (i.e. play it like a league with everyone playing everyone else rather than a swiss tourney...although that could take some time so a mini league (like groups in the world cup) followed by knockout))

I'm not going to change the current scoring table for the Sentient Rabbits tourney - the only reason I changed is I thought 21VPs may be too low to award a 20 tournament point award and judging from this tourney it does seem sensible to change it. For the next one I think we'll consider something a bit simpler and I do very much like Duggie's idea.
 
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