I like the Central supply Catalogue, but I hate inconsistent terminology or rules.
The one that is griping me today is DSAP rounds for rifles.
On Page 51 I am told:
"Discarding Sabot Armour Piercing (DSAP) Rounds: The term DSAP
is used to distinguish small arms ammunition from the functionally
similar APDS, an artillery/tank gun ammunition type. DSAP is a
more advanced armour-piercing round which can be used only from
high-velocity longarms such as rifles, carbines and gauss rifles and
their larger support equivalents. DSAP Rounds convert a rifle into a
Super-AP weapon."
Checking the rule on Super AP on page 50 gives me:
"Super-AP Super-AP rounds ignore a number of points of armour equal to
double the number of dice they roll for damage. So a weapon doing
3d6–2 damage using Super-AP ignores the first six points of armour
the round encounters."
And to see which weapons I can use DSAP, I am told on page 52:
" Rifles and Carbines can deliver HE, AP, DSAP, chemical, NFD and
flechette rounds."
So it all seems pretty clear, until I read the description for an ACR (a weapon listed as doing 4D damage) on page 76 , which tells me:
" Heavy ACR. ammunition is not compatible
with other weapons except support versions of the same family.
Normal 9mm ACR. ammunition has a SAP effect, ignoring up to 2
points of armour. DSAP (Discarding Sabot) rounds have a full-AP
effect and ignore the first four points of armour they encounter."
I don't like seeing rules clearly contradict each other like this. I am hoping this gets fixed in errata. (My search of the Mongoose site has not turned up any errata.)
In the meantime, I am going to mark up my PDF to remind me to ignore the descriptions of DSAP on page 76. I also need to tell my players who have purchased this book to do the same.
And unfortunately, that is not the only issue I have seen with CSC.
Hey Mongoose, any word on when you might release some errata for Central Supply Catalogue?
The one that is griping me today is DSAP rounds for rifles.
On Page 51 I am told:
"Discarding Sabot Armour Piercing (DSAP) Rounds: The term DSAP
is used to distinguish small arms ammunition from the functionally
similar APDS, an artillery/tank gun ammunition type. DSAP is a
more advanced armour-piercing round which can be used only from
high-velocity longarms such as rifles, carbines and gauss rifles and
their larger support equivalents. DSAP Rounds convert a rifle into a
Super-AP weapon."
Checking the rule on Super AP on page 50 gives me:
"Super-AP Super-AP rounds ignore a number of points of armour equal to
double the number of dice they roll for damage. So a weapon doing
3d6–2 damage using Super-AP ignores the first six points of armour
the round encounters."
And to see which weapons I can use DSAP, I am told on page 52:
" Rifles and Carbines can deliver HE, AP, DSAP, chemical, NFD and
flechette rounds."
So it all seems pretty clear, until I read the description for an ACR (a weapon listed as doing 4D damage) on page 76 , which tells me:
" Heavy ACR. ammunition is not compatible
with other weapons except support versions of the same family.
Normal 9mm ACR. ammunition has a SAP effect, ignoring up to 2
points of armour. DSAP (Discarding Sabot) rounds have a full-AP
effect and ignore the first four points of armour they encounter."
I don't like seeing rules clearly contradict each other like this. I am hoping this gets fixed in errata. (My search of the Mongoose site has not turned up any errata.)
In the meantime, I am going to mark up my PDF to remind me to ignore the descriptions of DSAP on page 76. I also need to tell my players who have purchased this book to do the same.
And unfortunately, that is not the only issue I have seen with CSC.
Hey Mongoose, any word on when you might release some errata for Central Supply Catalogue?