Ravager_of_Worlds
Mongoose
Why Craft (swordsmith)?
For the craft skill, there is craft (armoursmith), craft (bowyer) and craft (weaponsmith). These skills take care of making armour, bows and weapons.
But in two instances, Mongoose has a “Craft (swordsmith)” in print. The first is in the prerequisite for the Akbtitanan Smith feat, the second is in an article by Ian Sturrock about 1-2 player groups.
So why the sub-skill of Craft (swordsmith)? If Craft (weaponsmith) can be used for axes, spears, bardiches, shortswords, daggers, poniards and the like… what is so hard about making a sword? Why should it require another set of skill points? The sword is already expensive, which requires much more time to forge a sword in the first place. But why should a character need 2 sets of Craft skills to create weapons that are not bows? There’s no moving parts in a sword or an axe. The sword uses more metal, but not much more than a shortsword or a bardiche’s blade. Why does Mongoose feel it needs to differentiate between Craft (weaponsmith) and Craft (swordsmith)?
I mean, why not have Craft (light armour), Craft (medium armour) and Craft (heavy armour) while you’re at it? Surely these various types of armour, from leather to full plate use different techniques and designs? Let alone shields! What do they fall under, armour or weaponsmith? Or do they get Craft (shields) as well?
While my GM and I both agree that differentiating between Craft (weaponsmith) and Craft (swordsmith) is ludicrous, I really want to see Mongoose’s reasoning for this. Can anyone defend this position?
For the craft skill, there is craft (armoursmith), craft (bowyer) and craft (weaponsmith). These skills take care of making armour, bows and weapons.
But in two instances, Mongoose has a “Craft (swordsmith)” in print. The first is in the prerequisite for the Akbtitanan Smith feat, the second is in an article by Ian Sturrock about 1-2 player groups.
So why the sub-skill of Craft (swordsmith)? If Craft (weaponsmith) can be used for axes, spears, bardiches, shortswords, daggers, poniards and the like… what is so hard about making a sword? Why should it require another set of skill points? The sword is already expensive, which requires much more time to forge a sword in the first place. But why should a character need 2 sets of Craft skills to create weapons that are not bows? There’s no moving parts in a sword or an axe. The sword uses more metal, but not much more than a shortsword or a bardiche’s blade. Why does Mongoose feel it needs to differentiate between Craft (weaponsmith) and Craft (swordsmith)?
I mean, why not have Craft (light armour), Craft (medium armour) and Craft (heavy armour) while you’re at it? Surely these various types of armour, from leather to full plate use different techniques and designs? Let alone shields! What do they fall under, armour or weaponsmith? Or do they get Craft (shields) as well?
While my GM and I both agree that differentiating between Craft (weaponsmith) and Craft (swordsmith) is ludicrous, I really want to see Mongoose’s reasoning for this. Can anyone defend this position?