Base Crew Skill Levels

IMTU. Drive skill as the example, and compared to US driving standards:
Drive-0 = Driving Permit
Drive-1 = Drivers License and a few years experience
Drive-2 = Commercial Drivers license and a few years experience
Drive-3 = You can drive race cars, but you won't win the race without a better car or much higher stats
Drive-4 = You can drive race cars, and you have a fair chance of winning the race
Drive-5 = You can drive race cars, and you will win, unless the other drivers have better cars and better stats
 
So, I went down a rabbit hole about something else, but I ran across this in the CRB pages 90-91 in regard to NPCs

"GENERATING CHARACTERS While characters can be generated using the Traveller Creation chapter, it is generally faster just to note down characteristics and a few appropriate skills. A skilled professional has two or three levels in skills related to their occupation and zero or one levels in a half-dozen other skills."
 
I’ve also long been a proponent of the max starting skill level of 4 in any area and a level 5 is the maximum skill level available. As an example, Darth Vader who is respected as one of the best pilots in the galaxy has Pilot Spacecraft 5 and Pilot Jump 5.
 
I’ve also long been a proponent of the max starting skill level of 4 in any area and a level 5 is the maximum skill level available. As an example, Darth Vader who is respected as one of the best pilots in the galaxy has Pilot Spacecraft 5 and Pilot Jump 5.
According to S4 Citizens of the Imperium:

Blade Cbt-5, Pilot-3, Jack of all trades-4, Leader-2.
 
Anakin Skywalker was probably the best (smallcraft) pilot that Obiwan ever met.

Enhanced by psionics and presumably a very high dexterity characteristic.

That defaults to pilot/zero for everything else.

He'd have to have separate skill levels for capital/five kilotonnes plus, and whatever tag we have on those under, but I doubt it's factor/five.
 
Anakin Skywalker was probably the best (smallcraft) pilot that Obiwan ever met.

Enhanced by psionics and presumably a very high dexterity characteristic.

That defaults to pilot/zero for everything else.

He'd have to have separate skill levels for capital/five kilotonnes plus, and whatever tag we have on those under, but I doubt it's factor/five.
Depends on your Traveller universe, I was thinking in terms of MGT2e and how in SW there appears to be no delineation between piloting types or gunnery types, but there is in Traveller, and yes those are not including PSI or DEX bonuses.
 
Is an upper limit stated anywhere other than the limit on max number of total skill points?
Only the cap of level 4 during character creation (MGT2e22 p.18, the sentence prior to the one about max skill points)

After character creation, feel free to use self improvement to try for that level 5!
 
At an average of two weeks of training a month. Skill 4 to 7 is what? about 5 years of game time?
It is a lot, for sure, but in a universe where anagathics are a thing and people can be 160, 170 years old? Someone had to have gotten up there.

From Electronics (computer)/2 to /3 takes 6 months of full-time training or a year training 2 weeks a month while in jumpspace.
2-3 = 6/12
3-4 = 8/16
4-5 = 10/20
5-6 = 12/24

So, from Rank 2 to Rank 6 takes at minimum 36 months and an average of 100 months. In Charted Space 2.75 years or 7.7 years.

Edit - The 100-month average counts 2 failed EDU checks. The 36-month minimum assumes success on all EDU checks. Just an FYI.
 
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It is a lot, for sure, but in a universe where anagathics are a thing and people can be 160, 170 years old? Someone had to have gotten up there.

From Electronics (computer)/2 to /3 takes 6 months of full-time training or a year training 2 weeks a month while in jumpspace.
2-3 = 6/12
3-4 = 8/16
4-5 = 10/20
5-6 = 12/24

So, from Rank 2 to Rank 6 takes at minimum 36 months and an average of 100 months. In Charted Space 2.75 years or 7.7 years.

Edit - The 100-month average counts 2 failed EDU checks. The 36-month minimum assumes success on all EDU checks. Just an FYI.
Someone pointed out in a game I am in today, that by Rules As Written you make an EDU check after each 8 week period and accumulate successful training periods. Example: if you are going from 3 to 4 you roll an EDU check after each 8 week training period. After 8 weeks you make a successful EDU check and bank 1 training period. After 8 more weeks you fail an EDU check and lose the period. After 8 more weeks you make the EDU and now have 2 Banked Training periods. You don't train the entire cycle and then roll EDU.
 
Someone pointed out in a game I am in today, that by Rules As Written you make an EDU check after each 8 week period and accumulate successful training periods. Example: if you are going from 3 to 4 you roll an EDU check after each 8 week training period. After 8 weeks you make a successful EDU check and bank 1 training period. After 8 more weeks you fail an EDU check and lose the period. After 8 more weeks you make the EDU and now have 2 Banked Training periods. You don't train the entire cycle and then roll EDU.
True.
 
Correct. But in order to qualify towards the check you also need to put in 8 hours a day for seven days. One day off and the week is wasted. It's ACTIVE training, with homework.
 
I recall it's two hours of homework, for every hour in the classroom.

At eight hours per day, you're going to be popping pills.
 
Correct. But in order to qualify towards the check you also need to put in 8 hours a day for seven days. One day off and the week is wasted. It's ACTIVE training, with homework.
Yeah, that is one of the reasons why a lot of people study while in jumpspace. A whole week of basically nothing to do.
 
I pity the spreadsheet designers who must now calculate monthly costs for a ship based on individual crew positions and their individual skill levels.
 
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