couple questions

Lokai

Mongoose
so i'm not sure if i just overlooked it, but does it ever give an example of how boresight weapons work? do you use the base to determine if the boresight is in arc or the model itself? just curious because with MGP clear bases being near impossible to obtain i decided to order some GW clear bases...but their not the same size so could caust issues unless its determined by the miniature itself....

also the rules for guardian arrays state that once attack dice have been rolled you can not take back or add to the interception number....does this only count for that attack? for example if a haven was given 2 intercepter rating by a maximus and both were exhausted in an attack and then another ship also attacked the haven could a SECOND maximus give it 2 more dice?
 
For boresighting, we look down the long axis of the source ship at the mounting post of the target ship. It's only ever a real concern if turning the source ship might take it outside it's maximum turn. AFAIK the diameter of the base does not matter.
 
Lokai said:
so i'm not sure if i just overlooked it, but does it ever give an example of how boresight weapons work? do you use the base to determine if the boresight is in arc or the model itself? just curious because with MGP clear bases being near impossible to obtain i decided to order some GW clear bases...but their not the same size so could caust issues unless its determined by the miniature itself....
Use the stem of both the firer and the target. Write a mark on the base of the model to indicate the front center of the ship. Then, to be able to hit with boresighted weapon, you have to line both stem and the center mark.

also the rules for guardian arrays state that once attack dice have been rolled you can not take back or add to the interception number....does this only count for that attack? for example if a haven was given 2 intercepter rating by a maximus and both were exhausted in an attack and then another ship also attacked the haven could a SECOND maximus give it 2 more dice?
I suppose it's for the entire turn, but I'm not sure.

Marc
 
Usually for boresight we just sight along the mini. But most of the time, as long as the target ship is within your turn arc, and has already moved, all you need to do is point your ship towards it and say "I am boresighting you."
 
thanx for the replies guys....i'll assume the guardian is for whole turn so have to decide how many to give it from the get go...oh well still very useful :)
 
See, I was sighting along the long axis of the firer at any part of the target I could get into arc. Gave me a lot more options for maneuvring the following turn. Also made it more interesting when it came to trying to fire off a broadside at the rear arc of a ship with an Aft Boresight Beam...
 
We usually use the stem method. I am avid Narn and Ea Player and Boresight comes into play often. It works for us fairly well. Sometimes there are a few squabbbles if its lined up allright but usually its as long as the turn radius of the ship allows you to boresight you line it up with the stem and its all good.
 
We use the "gentlemen's agreement" method, othewise known as "declared boresighting". If you want to boresight an enemy, you have to declare it in the movement phase (ie. "my Ka'Toc turns to boresights your Sharlin"). Then the actual alignment of the minis, and accidental table knocks, don't affect the game too much. The downside is that accidental boresighs are almost never achieved, and you cannot boresight a ship that hasn't moved yet (unless you want to make it move!)
 
Table Knocks are fortunately not something I have had to worry about.
I play on a solidly mounted, heavy dining table...
 
Taran said:
Table Knocks are fortunately not something I have had to worry about.
I play on a solidly mounted, heavy dining table...
Your opponents are obviously not as heavy as mine, then ;) Or not as clumsy as me!
 
We've had some disagreement about the accidental boresight, so we don't usually use it.

The declaration works really well when you get those knife fights at the center of the table where two Omegas, four Hyperions, and a Whitestar are all within half an inch of each other! :lol:
 
Taran said:
accidental boresight?

The notion that, when one goes to declare all of one's shots, one discovers that one's opponent has parked a ship where it may be declared boresighted just before firing.

We consider boresighting an act of volition, i.e., you must have maneuvered to do so.
 
Well, I agree with that to a point, but if an opponent is kind enough to maneuvre directly in the line of fire of my fixed-mount weapon, I'm not going to hold my fire just because I wasn't Trying to line him up. He's there when the weapon is ready to fire, he's a target...
 
You know that would be my point too. However most others Disagree so I play By our House rules (Wkherman and i Play together) and they work rather well.
 
My group uses the "gentleman's agreement" method. We don't specifically outlaw accidental boresights.

I play with some fairly sharp folks so I've never had an accidental boresight. However, I have managed to get all kinds of boresights against lumbering ships that haven't moved yet. Ultimately, I consider this to be the greatest weakness of lumbering ships.
 
We don't play with accidental bore sights either... but... I always gently remind anyone parking on my bore sight that they really should move if we want to continue to play in a gentlemanly fashion. They go 'oh! right, just a bit farther or shorter then' usually, it does come up sometimes though as well all tend to run on the bleeding edge of our arcs to get the most out of our maneuver.

Ripple
 
For playing in a group which only allows prenominated boresights, I would at least expect to be allowed to nominate a boresight during the opponent's move. For most ships the way of staying out of boresight is merely to move a couple of mm forward or back anyway - the biggest thing it actually seems to make a difference against is actually fighters, which can have problems getting close enough in the ship's front arc to use their weapons, whilst at the same time not straddling the boresight line or the edge of the side arcs.
 
Its much easier to boresight fighters now, than it was... as long as any part of the fighter's base passes through your boresight, it is in arc!
 
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