Hi,
after spending a few hours searching and reading through books an the internet, I learned a lot about animals and encountering them. E.g. I got from a thread from this forum that Initiative might be determined by a simple 2D + Slow/Fast Metabolism (if any). Simple but usable solution, I think.
But I'am stuck with the Attack. Currently I'am working with MGT2-2022 edition (which contains other example animals than MGT2 but the rules seem to be very similar).
My main question is: What is an appropriate attack roll for an animal? I do not seem to detect a pattern here from the Stats and Traits provided. Is it (as per rule) connected to the Attack type? If so, how? And where? Did I say that I love tables?
My side questions are: Is there a complete list of Attack types for MGT2 somewhere? Is the Attack type rather impressionistic ('narrative') and does not have any direct consequence for the mechanics of the game?
For example: The Larker (p. 84) has the Attack type Charge. It's Skills are Athletics (endurance) 2, Athletics (strength) 4, Survival 2. Obviously, English is not my first language so: My dictionary is telling me that "Charge" (in this context) is rather synonomous with "Attack". Hmm. Depending on the situation I would probably go with one of the two Athletics and would interpret Charge as being a large grazer stomping (rather quickly) towards its enemy. OK, that might work, somehow...
Another example. With the Gazaal (p. 87) the situation is: The Attack types are Horns and Trample, the Skills Athletics (endurance), Recon and Survival. I am stuck here. To be honest: The only animal of the little selection that worked for me (with respect to Attack) was the Carthus (p. 86) which has the Attack type Bite and a Melee (natural) Skill. Well, that one is easy...
Maybe I'm overlooking the ovious (a table, some explanation in the Vehicle chapter...). In principal, I like the simplified representation of animals (although I also liked the MGT1 way) with Hit points and Traits although the way the old tables have been reassembled does not seem to be as complete or really consistent (but enough to be usable, I would say).
But solving the Attack problem would give me peace of mind for the moment. Any ideas?
Thanks,
Christoph
after spending a few hours searching and reading through books an the internet, I learned a lot about animals and encountering them. E.g. I got from a thread from this forum that Initiative might be determined by a simple 2D + Slow/Fast Metabolism (if any). Simple but usable solution, I think.
But I'am stuck with the Attack. Currently I'am working with MGT2-2022 edition (which contains other example animals than MGT2 but the rules seem to be very similar).
My main question is: What is an appropriate attack roll for an animal? I do not seem to detect a pattern here from the Stats and Traits provided. Is it (as per rule) connected to the Attack type? If so, how? And where? Did I say that I love tables?
My side questions are: Is there a complete list of Attack types for MGT2 somewhere? Is the Attack type rather impressionistic ('narrative') and does not have any direct consequence for the mechanics of the game?
For example: The Larker (p. 84) has the Attack type Charge. It's Skills are Athletics (endurance) 2, Athletics (strength) 4, Survival 2. Obviously, English is not my first language so: My dictionary is telling me that "Charge" (in this context) is rather synonomous with "Attack". Hmm. Depending on the situation I would probably go with one of the two Athletics and would interpret Charge as being a large grazer stomping (rather quickly) towards its enemy. OK, that might work, somehow...
Another example. With the Gazaal (p. 87) the situation is: The Attack types are Horns and Trample, the Skills Athletics (endurance), Recon and Survival. I am stuck here. To be honest: The only animal of the little selection that worked for me (with respect to Attack) was the Carthus (p. 86) which has the Attack type Bite and a Melee (natural) Skill. Well, that one is easy...
Maybe I'm overlooking the ovious (a table, some explanation in the Vehicle chapter...). In principal, I like the simplified representation of animals (although I also liked the MGT1 way) with Hit points and Traits although the way the old tables have been reassembled does not seem to be as complete or really consistent (but enough to be usable, I would say).
But solving the Attack problem would give me peace of mind for the moment. Any ideas?
Thanks,
Christoph