Countering more than one spell

PhilHibbs

Mongoose
If someone casts a spell at several targets, they all have to be countered as independent spells, rather than a single unit. This has been clarified in a prior thread. Can the countering sorceror use up two actions right away (one for Magnitude, one for Targets) to counter them immediately?
 
PhilHibbs said:
If someone casts a spell at several targets, they all have to be countered as independent spells, rather than a single unit. This has been clarified in a prior thread. Can the countering sorceror use up two actions right away (one for Magnitude, one for Targets) to counter them immediately?
Good question!
 
Also, if the countering sorceror only has one action left, is he out of luck? Is his only option to counter just one incoming spell (presumably the one on himself, if he is targetted) and then deal with the rest of the spells after they are cast?

If the spells are both Combined and Targetsed, with say Diminish STR, Diminish CON & Diminish DEX against 4 targets, is that 12 spells that need to be countered, or just 4? *Edit*: I just realised that this is 4 castings of Neutralise Magic, with 3 Magnitude required to deal with the three Magnitude 1 spells, if none has been added in the casting. If 1 Magnitude had been added, it would need Magnitude 6 to Neutralise, which shows the value of a little bit of Magnitude for good measure. Edit 2: I guess if the incoming spells do have Magnitude 2 each, and Magnitude 3 is used in the Neutralise, it will stop one of the spells but not the other two. I'd use a dice roll to determine which spell gets countered, unless is there any other convention established for working out which equal-magnitude spell is neutralised first?

Does the countering sorceror get to know how many spells are incoming and against what targets, or do they have to make a perception roll or have Mystic Vision up?[/i]
 
PhilHibbs said:
I guess if the incoming spells do have Magnitude 2 each, and Magnitude 3 is used in the Neutralise, it will stop one of the spells but not the other two.

I thought the earlier thread had secided that when spells are combined you end up effectively with one spell, so I'm not sure you can neutralise one spell out of a combined casting, it would be an "all or nothing" affair.

Not sure how this affects the magnitude required to neutralise though...
 
My opinion:

If you are countering the spell as a reaction, you can take only one action. You can neutralise the spell only on yourself.

Spells which are combined become one spell: you only need one neutralise to get rid of them.
 
kintire said:
Spells which are combined become one spell: you only need one neutralise to get rid of them.
I suppose it would be a bit unfair that the caster could throw 4 Magnitude 6 spells at me (Tap INT, Tap CON, Wrack, Palsy), leaving me to counter them with a Magnitude 24 Neutralise.
 
On a similar vein, it looks to me like Neutralise Magic is immune to Castback, as it does not get a Resist trait. Is that right, that if I cast Neutralise Magic on an enemy, their spells go down without any resistance?
 
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