Consistancy in 2e?

You don't know the meaning of the word "definitely" then.

Definitions of definitely on the Web:

decidedly: without question and beyond doubt
 
Burger said:
katadder said:
as for yourselves, did i ever mention you by name? no so it could have been anyone ;)
Get a life, that is playground mentality.

katadder said:
the rules definately should be out for august I think
then I havent said anything for certain. notice the I think bit.
Notice the "definitely" bit. You don't even read your OWN posts properly!

def·i·nite·ly /ˈdɛfənɪtli/ Pronunciation Key - Show Spelled Pronunciation[def-uh-nit-lee] Pronunciation Key - Show IPA Pronunciation
–adverb
1. in a definite manner; unambiguously.
2. unequivocally; positively.
–interjection
3. (used to express complete agreement or strong affirmation): Are you starting your diet tomorrow? Definitely!
[Origin: 1575–85; definite + -ly]
 
yes IMO without doubt it should be out. but as i said thats my IMO. and mongoose can and will do whatever they like.
 
i think you 2 should be playtesters :) if you can argue about nothing so hard then arguing about something you like would work too :D plus it means everyone could harass you as well ;)

guess i should use debate rather than argue to be more polite, i love a good debate even if i agree with someone but have counter arguments i will throw them in to see what else they come up with.
 
I still think it's a shame that Matt did not get in the second tier playtesters as he said he would (or if he did, they are extremely secret). I can think of some good choices for it.
 
hiffano said:
I still think it's a shame that Matt did not get in the second tier playtesters as he said he would (or if he did, they are extremely secret). I can think of some good choices for it.

think this is still going ahead. guess matt will let us all know very shortly :)
 
hiffano said:
I still think it's a shame that Matt did not get in the second tier playtesters as he said he would (or if he did, they are extremely secret). I can think of some good choices for it.

It looks like that he used even less Playtesters then before.

He promised a lot of thing with the 2 Ed. what we heard by the Release of every ACTA suplement before. so im a litle sceptic.
 
well he added playtesters to the last group. triggy, tank and myself all got added last november (or somewhere round there).
 
but if the Rules have already gone to final edit, then the playtesters would have little chance to get involved at this late stage. Of course i suppose if it's inhouse it can still be changed mid edit, long as it's small changes.
 
I think having very competent gamers on the playtest like Katadder will greatly decrease the chance of major fleet imbalances.

Assuming they listened to what you had to say Katadder?

Cpt K
 
lol thanks for vote of confidence. its not only listening to what one person says its coming to a consensus and everyone on the team is an experienced player, plus with tourney players like tank myself and triggy then hopefully we caught the most overpowered stuff.
the dag'kar at one point was looking like the new sagi until i showed it in a few games with pure dag'kar fleets (which raped both the ISA and minbos in 2-3 turns max with only 1 lost ship against either). it was said by some no one would take these fleets which is how i imagine the sagi got through originally but as was proved back then people will use whats there.
 
yep blame me :) it was seriously overpowered though at the time and i still dont like the current e-mines (very hard to balance properly IMO) amongst other things.
 
Jhary said:
He promised a lot of thing with the 2 Ed. what we heard by the Release of every ACTA suplement before. so im a litle sceptic.
An example for you:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=26736&start=77

Either the 2nd playtest group is being kept very, very quiet (so much for drawn from the forum?), or the 2nd playtest group will have to work really fast to test everything before the books hit the printers, or that is a broken promise right there. I guess we'll see.
 
katadder said:
yep blame me :) it was seriously overpowered though at the time and i still dont like the current e-mines (very hard to balance properly IMO) amongst other things.

I assume from what you have stated that consensus was reached on them though. I would like to use the DagKar again as Raid level is naff at the moment for Narn.
 
some subjects you will never get 100% concensus on and a majority one will do then i guess (with matt having the over riding veto/final decision) and i am still against e-mines in current form :)
 
Indeed -- I can't imagine given the release date that rules themselves are up for debate in anything but loophole closure. Anything else would invalidate a lot of Tier 1 test work.

Playtest tier 2 would only be able to get at individual ships, and, even then, it's getting FAR too late.

In the Chicago area we might --- might! --- be able to summon up 16-18 players.

Functional testing would then occur by having a fleet of 5 each ship (possibly including a breakdown to get a Scout on the table) vs. 5 of another ship of the same priority. You' run each 1-ship fleet 3 time, minimum, using different players each time (to at least attempt to divide out for player skill variances within the playtest team). So each ship would need three tests. Then, take all the results for the Raid-level ships, put them in either a RPI or ELO calculation system (ELO is probably better with larger sample, RPI is probably better with a small sampler) and generate an RPI rankings. Ships at the top and the bottom end would then be eligible for edit.

Scouts themselves would be excluded (no reason to take a fleet full of scouts). Dedicated carriers, I'd exclude initially as the playtest group would likely need some time to adapt to the new fighter tactics the rules would suggest. I'd also do Armageddon ships last --- they're not used nearly as much over the table (our experiences).

To do this WAY TOO SPARSE unit test, we would need at least 3(number of games) x 1/2(2 players per game) x appx. 210 ships = 415 games to be able to make reasonable statements about the product's balance. With a team of 18 people, which the Chicago area MIGHT be able to summon up -- barely ---, that's 9 simultaneous games; we'd need about 415/9 = 46 sets of games and a big post-mortem meeting to be able to contribute with reasonable authority. If the target release date is August 20, and we fantasized that last-minute changes would only require 2 weeks before printing (not bloody likely!), we'd need 7-8 games per player, per week, to be able to help at this point. And this test would not even Begin to deal with:

--- Balance of Swarm Fleet vs. Big Ship
--- Fighter Balance
--- League Whole-Is-Better-Than-Sum-Of-Parts Phenomena
--- Refit and Duty Tables
--- Campaign Structure Changes
--- Typos
--- Clarifications

If the second wave of playtesters got the product in May or so, there could have been a lot of positive impact; but I think the clock has run out.
 
Back
Top