cordas said:Actually I like the campaign rules, yes they could do with a bit of tweaking here and there, and maybe a bit of fine tunning, but I think they are fundamentaly sound. The only thing I would really want changing is to have some mechanism to allow the attacker to occasionaly choose the scenario when engaging strategic targets, attacking anything with a space station can be incredibly frustrating at times.
I just find them very simplistic, and little more than a chance to have random game types. Then you loose targets on a recon run? I mean, whu? and each side always has the same forces FAP, I mean wheres the tactics, the sneaking of a big fleet into someone sback garden, or the small raid force sneaking past defences and hitting a defenceless convoy?