Supplement Four
Mongoose
There's two contradictory rules in the Conan 2E core rulebook, and this is how I've resolved the issue. I want to see if you have a comment on it.
Check out pg. 174 in the Optional Parrying Rules: The Weapon Breakage Rule. There, it says if Total Attack = Total Defense, then proceed as if the attacker had made a successful Sunder attempt vs. the defender's weapon.
The Sunder is automatically successful, and the defender does not benefit from the usual Attack of Opportunity that defenders usually get when a Sunder attack is made agains them.
Basically, what this rule says is: If your attack totals to a tie with the defender's defense (AC), then do damage to the target's weapon instead of doing damage to the target.
Although the rule doesn't specify, I assume that the sunder will be against the target's shield, first, if the target is using a shield. And, if the target is making the parry with his weapon, then the Sunder is applied to the target's weapon.
Of course, the target must be using his Parry defense. If using the Dodge defense, the rule does not apply.
The contradictory rule appears on pg. 209 in the Combat Maneuvers section of the Combat Chapter, under Lock Weapons. There, it says that when an Attack throw exactly equals his target's Parry defense, the two combatants have their weapons locked together.
When this happens, both characters make an Opposed Grapple Check where the winner may choose to knock the loser back 5 feet. And, if the check is successful by 10+ points, then the loser is also knocked prone in his new square.
I tried this procedure in our last game session. It seems to work pretty well. You tell me what you think.
When Attack = Parry, it is automaically a Sunder, as with the first rule. The defender, though, can make a REF save vs. a DC equal to the tie. If successful, we use the Lock Weapons rule. If the save fails, then the attack becomes a normal hit for the attacker.
Example.
Silaigne attacks the Hyperborean. The Hyperborean attempts to parry with his shield, but the attack exactly equals the Hyperborean's parry defense. The attack totals 16, and the Hyperborean's Parry AC is 16.
Silaigne automatically gets a successful Sunder against the Hyperborean's shield.
But, the Hyperborean decides to try for the Lock Weapons result. He must make a REF save vs DC 16. If successful, the sunder result is ignored, and the two are considered to have their weapons locked. This will be resolved using the Lock Weapons rule: both will throw grapple checks.
If the REF save is not successful, then Silaigne's blow becomes a normal successful hit to the Hyperborean, doing normal damage.
Comments?
Check out pg. 174 in the Optional Parrying Rules: The Weapon Breakage Rule. There, it says if Total Attack = Total Defense, then proceed as if the attacker had made a successful Sunder attempt vs. the defender's weapon.
The Sunder is automatically successful, and the defender does not benefit from the usual Attack of Opportunity that defenders usually get when a Sunder attack is made agains them.
Basically, what this rule says is: If your attack totals to a tie with the defender's defense (AC), then do damage to the target's weapon instead of doing damage to the target.
Although the rule doesn't specify, I assume that the sunder will be against the target's shield, first, if the target is using a shield. And, if the target is making the parry with his weapon, then the Sunder is applied to the target's weapon.
Of course, the target must be using his Parry defense. If using the Dodge defense, the rule does not apply.
The contradictory rule appears on pg. 209 in the Combat Maneuvers section of the Combat Chapter, under Lock Weapons. There, it says that when an Attack throw exactly equals his target's Parry defense, the two combatants have their weapons locked together.
When this happens, both characters make an Opposed Grapple Check where the winner may choose to knock the loser back 5 feet. And, if the check is successful by 10+ points, then the loser is also knocked prone in his new square.
I tried this procedure in our last game session. It seems to work pretty well. You tell me what you think.
When Attack = Parry, it is automaically a Sunder, as with the first rule. The defender, though, can make a REF save vs. a DC equal to the tie. If successful, we use the Lock Weapons rule. If the save fails, then the attack becomes a normal hit for the attacker.
Example.
Silaigne attacks the Hyperborean. The Hyperborean attempts to parry with his shield, but the attack exactly equals the Hyperborean's parry defense. The attack totals 16, and the Hyperborean's Parry AC is 16.
Silaigne automatically gets a successful Sunder against the Hyperborean's shield.
But, the Hyperborean decides to try for the Lock Weapons result. He must make a REF save vs DC 16. If successful, the sunder result is ignored, and the two are considered to have their weapons locked. This will be resolved using the Lock Weapons rule: both will throw grapple checks.
If the REF save is not successful, then Silaigne's blow becomes a normal successful hit to the Hyperborean, doing normal damage.
Comments?