Supplement Four
Mongoose
Looking through Monte Cook's Book of Experimental Might tonight, I see an interesting hit point model.
He divides Hit Points into Grace and Health. Losing Grace points means you're using up your luck, getting close to operating past your skill level, taking on fatigue, and intangible damage like that. Damage to Health points means you've taken a physical wound.
Your Health equals your CON score plus CON modifier plus your level, with a minumum of 1.
Your Grace points are everything else.
Thus, a 4th level Soldier with 40 hit points and a CON 15 would have 27 hit points of Health and 13 of Grace.
Health = 15 +2 HP per level due to CON + level = 15 + 8 + 4 = 27
Grace = what's left = 13.
The book has Grace points healing at 1 point per minute rested (they're basically combat fatigue!). Health heals at 1 point per day of rest.
Interesting.
When a character is damaged, Grace points are removed first.
This system makes low level characters much more able to withstand damage and stick around for a while. Consider: A 1st level Barbarian with CON 16 would have hit points equal to 1d10* + 16 + 3 + 1 = 1d10 + 20.
*If you still gave max hit points at 1st level, this character's starting hit points would be 30 hp. Wow. Rolling, he would average 25 hit points.
I think this is a neat system worth considering in a game.
This Barbarian, at 1st level, at 25 hit points, would have Health = 20 and Grace = 5 (or whatever was rolled on the 1d10).
This sure would make 1st level characters a little more viable to play, wouldn't it? And still, the Conan game, especially with the Massive Damage rule at 20+ hit points of damage, still remains quite gritty.
Worth thinking about.
He divides Hit Points into Grace and Health. Losing Grace points means you're using up your luck, getting close to operating past your skill level, taking on fatigue, and intangible damage like that. Damage to Health points means you've taken a physical wound.
Your Health equals your CON score plus CON modifier plus your level, with a minumum of 1.
Your Grace points are everything else.
Thus, a 4th level Soldier with 40 hit points and a CON 15 would have 27 hit points of Health and 13 of Grace.
Health = 15 +2 HP per level due to CON + level = 15 + 8 + 4 = 27
Grace = what's left = 13.
The book has Grace points healing at 1 point per minute rested (they're basically combat fatigue!). Health heals at 1 point per day of rest.
Interesting.
When a character is damaged, Grace points are removed first.
This system makes low level characters much more able to withstand damage and stick around for a while. Consider: A 1st level Barbarian with CON 16 would have hit points equal to 1d10* + 16 + 3 + 1 = 1d10 + 20.
*If you still gave max hit points at 1st level, this character's starting hit points would be 30 hp. Wow. Rolling, he would average 25 hit points.
I think this is a neat system worth considering in a game.
This Barbarian, at 1st level, at 25 hit points, would have Health = 20 and Grace = 5 (or whatever was rolled on the 1d10).
This sure would make 1st level characters a little more viable to play, wouldn't it? And still, the Conan game, especially with the Massive Damage rule at 20+ hit points of damage, still remains quite gritty.
Worth thinking about.