Supplement Four
Mongoose
I'm playing a pretty neat computer roleplaying game called Arcania: Gothic 4. And, my character has come across these hemp bandages that are soaked in vinegar. Apply these, and my character regains health.
I was intrigued by this idea, so I did a quick Google and found out that hemp bandages were really used back during ancient times.
Hm...
I think these would be a good addition to the Conan game, since healing is always something that is important to the characters. And these vinegar drenched hemp bandages seem like something that my Cimmerians would probably use.
What do you think the game effect of something like this would be?
I'm thinking that, using the bandages, will give the user a choice. He can gain a +2 on his Heal check to provide Short Term Care (this modifier cannot be combined with the +2 check a character receives from using a healer's kit). Or, he can gain extra hit points for his patient.
The question would be: How many hit points are restored by using these bandages. I'm thinking, maybe, 5 points plus the number the Healer exceeded his Heal check. Thus, the Short Term Care DC is 15. If the healer rolled 17 on his check, then Short Term Care provides and extra 7 points.
I've also thought about awarding the points at one per hour. So, with the above example, the wounded character would get his normal amount of hit points returned on a successful Short Term Care Heal Check, then he would get 7 more points at a rate of 1 point per hour.
I don't have this written in stone--I'm still brainstorming. So, if you've got a better idea or want to change my idea, then let's hear it!
EDIT: On second thought, the bandages are easy to apply and really have nothing to do with the healer's ability. I'm thinking I should stick with lowing the DC by 2 points (the +2 modifier to the check that cannot be combined with a +2 modifier from using a healing kit) and/or providing a flat bonus of returned hit points not tied to the healer's skill.
What about doubling the amount of points returned from Short Term Care? Or, maybe 50% more, to a minimum of 1 hp?
Still thinking out loud.
I was intrigued by this idea, so I did a quick Google and found out that hemp bandages were really used back during ancient times.
Hm...
I think these would be a good addition to the Conan game, since healing is always something that is important to the characters. And these vinegar drenched hemp bandages seem like something that my Cimmerians would probably use.
What do you think the game effect of something like this would be?
I'm thinking that, using the bandages, will give the user a choice. He can gain a +2 on his Heal check to provide Short Term Care (this modifier cannot be combined with the +2 check a character receives from using a healer's kit). Or, he can gain extra hit points for his patient.
The question would be: How many hit points are restored by using these bandages. I'm thinking, maybe, 5 points plus the number the Healer exceeded his Heal check. Thus, the Short Term Care DC is 15. If the healer rolled 17 on his check, then Short Term Care provides and extra 7 points.
I've also thought about awarding the points at one per hour. So, with the above example, the wounded character would get his normal amount of hit points returned on a successful Short Term Care Heal Check, then he would get 7 more points at a rate of 1 point per hour.
I don't have this written in stone--I'm still brainstorming. So, if you've got a better idea or want to change my idea, then let's hear it!
EDIT: On second thought, the bandages are easy to apply and really have nothing to do with the healer's ability. I'm thinking I should stick with lowing the DC by 2 points (the +2 modifier to the check that cannot be combined with a +2 modifier from using a healing kit) and/or providing a flat bonus of returned hit points not tied to the healer's skill.
What about doubling the amount of points returned from Short Term Care? Or, maybe 50% more, to a minimum of 1 hp?
Still thinking out loud.