Jak Nazryth
Mongoose
It has been exactly 1 week since my first game. We finished rolling up characters and I made them play their last mission of their last term.
The main reason for doing this was to get everyone used to the game system (including me) and to allow all the players to know each other in advanced because they were all crew members aboard the Leviathan. I am an experienced GM in Fantasy, Sci-fi, Supers, etc.. over the years, but this is my first game at running Traveller using the new Mongoose Rules. I do have one person in the group who has been using Mongoose for almost a year now in his group. He is brand new to my group, having met him for the very first time last week. The "real" game starts in full next Tuesday and I want to double check some of the "corrections" he made during the combat phase of the intro mini-adventure.
He claims that for each point of success a character gets above 8, or the adjusted target, your weapon does that much more damage. For instance....
He was using a gauss rifle. He would role an adjusted 14 (needing an 8 ) to hit. He would roll his guass rifle damage, then add 6 more points of damage, because he surpassed his target number by 6. Is this correct? I did not argue with him at the time because I did not want to interrupt play. But I cannot find that specific rule in the core book. The only thing I can find is the effects chart on page 50, but there is nothing about increased damage. The only special effect I know of for effects is that laser weapons can blind a target if you roll a 6+ on effect. Neither can I find that rule under DAMAGE on page 65. Am I missing something or is this guy just plain wrong? Maybe he's bringing over a rule from a different game system?
Also, he got into a big argument with me in front of all my friends about jump distance and jump masking.
I am designing a J-3 and M-3 ship. I explained the 100 diameter rule, and gave an example of taking off from earth, the players would need to travel for "a few hours" to reach safe jump distance. This other guy broke in and said it would take much more than that, it would take around 30 hours at least. Later I consulted the chart and calculated about 245 minutes at M-3 and an earth sized planet... just over 4 hours. I'm not sure where he is getting his info. He also claimed that we needed to travel several millions of km "rimward" from earth another several million miles, because the orbit of the earth itself falls within the 100 diameter bubble of our sun. He also stated that most 'earth like" planets would fall within it's starts 100 diameter bubble. The example on page 141 gives the Suns "jump safe zone" at 140 million km, but on page 145 gives 1 AU at 150 million km (a 10 million km safe zone) Does anyone know where he is getting his information? I was granting him all his "corrections" since he's played Mongoose for a year, but I'm not sure he's correct in everything. Maybe he's one of those annoying guys who tries to prove other GM's wrong all the time. Anyway my friends tonight were complaining about all his arguing. If he corrects a MAJOR mistake I might be making with the Mongoose game mechanics I'm fine. But if he continually knit picks every single detail during the game, I'll just kick him out of my apartment.
Based on our jump safe bubble "conversation", that got me thinking. Under the world creator section, it gives all the charts for creating a planet, but nothing for creating it's host star, or the orbital range. Do any of the other traveller rule books cover this? If not has anyone ever tried creating a "star builder" or "solar system builder"? How close is the planet / moon / asteroid belt to it's host star where Jump Masking might actually come into play? anyone?
I want to clear all this up before next week when the "real" game begins.
Thanks.
The main reason for doing this was to get everyone used to the game system (including me) and to allow all the players to know each other in advanced because they were all crew members aboard the Leviathan. I am an experienced GM in Fantasy, Sci-fi, Supers, etc.. over the years, but this is my first game at running Traveller using the new Mongoose Rules. I do have one person in the group who has been using Mongoose for almost a year now in his group. He is brand new to my group, having met him for the very first time last week. The "real" game starts in full next Tuesday and I want to double check some of the "corrections" he made during the combat phase of the intro mini-adventure.
He claims that for each point of success a character gets above 8, or the adjusted target, your weapon does that much more damage. For instance....
He was using a gauss rifle. He would role an adjusted 14 (needing an 8 ) to hit. He would roll his guass rifle damage, then add 6 more points of damage, because he surpassed his target number by 6. Is this correct? I did not argue with him at the time because I did not want to interrupt play. But I cannot find that specific rule in the core book. The only thing I can find is the effects chart on page 50, but there is nothing about increased damage. The only special effect I know of for effects is that laser weapons can blind a target if you roll a 6+ on effect. Neither can I find that rule under DAMAGE on page 65. Am I missing something or is this guy just plain wrong? Maybe he's bringing over a rule from a different game system?
Also, he got into a big argument with me in front of all my friends about jump distance and jump masking.
I am designing a J-3 and M-3 ship. I explained the 100 diameter rule, and gave an example of taking off from earth, the players would need to travel for "a few hours" to reach safe jump distance. This other guy broke in and said it would take much more than that, it would take around 30 hours at least. Later I consulted the chart and calculated about 245 minutes at M-3 and an earth sized planet... just over 4 hours. I'm not sure where he is getting his info. He also claimed that we needed to travel several millions of km "rimward" from earth another several million miles, because the orbit of the earth itself falls within the 100 diameter bubble of our sun. He also stated that most 'earth like" planets would fall within it's starts 100 diameter bubble. The example on page 141 gives the Suns "jump safe zone" at 140 million km, but on page 145 gives 1 AU at 150 million km (a 10 million km safe zone) Does anyone know where he is getting his information? I was granting him all his "corrections" since he's played Mongoose for a year, but I'm not sure he's correct in everything. Maybe he's one of those annoying guys who tries to prove other GM's wrong all the time. Anyway my friends tonight were complaining about all his arguing. If he corrects a MAJOR mistake I might be making with the Mongoose game mechanics I'm fine. But if he continually knit picks every single detail during the game, I'll just kick him out of my apartment.

Based on our jump safe bubble "conversation", that got me thinking. Under the world creator section, it gives all the charts for creating a planet, but nothing for creating it's host star, or the orbital range. Do any of the other traveller rule books cover this? If not has anyone ever tried creating a "star builder" or "solar system builder"? How close is the planet / moon / asteroid belt to it's host star where Jump Masking might actually come into play? anyone?
I want to clear all this up before next week when the "real" game begins.
Thanks.