Utgardloki
Mongoose
What do people think is the best way for a character in Runequest to establish unique combat methods and skills, other than Legendary Abilities. Legendary Abilities are nice, but they're very legendary. I'd like lesser characters to also be able to distinguish themselves.
People here criticize D&D a lot, but the 3rd edition Feat mechanic does work well for making one sword-wielding character different from every other sword-wielding character, in terms of whether the attack fast, or attack often, or hit hard, or use two weapons at once, etc. Runequest, until characters are able to get Legendary Abilities, characters seem to be mainly differentiated by what their skill levels are.
Specialization may be one way: the idea is that a skill like Sword Use can be specialized with Two Weapon Fighting, Sword Parrying, Sword Use vs Broo, Second Strike Sword Use, etc. Each specialization is built up like a skill, and the player can add a skill and specialization together to determine his character's effective skill level.
Another way I've defined, which is a bit controversial, is to allow players to spend Hero Points for advantages which are available before Legendary Abilities become available. This allows use of all the D20 feats by just converting the effects to Runequest and applying an appropriate Hero Point cost. One thing I like about this idea is that it can get players to spend their Hero Points, which means they have something else to do with them other than making sure that they survive all attacks against them.
Any other ideas?
People here criticize D&D a lot, but the 3rd edition Feat mechanic does work well for making one sword-wielding character different from every other sword-wielding character, in terms of whether the attack fast, or attack often, or hit hard, or use two weapons at once, etc. Runequest, until characters are able to get Legendary Abilities, characters seem to be mainly differentiated by what their skill levels are.
Specialization may be one way: the idea is that a skill like Sword Use can be specialized with Two Weapon Fighting, Sword Parrying, Sword Use vs Broo, Second Strike Sword Use, etc. Each specialization is built up like a skill, and the player can add a skill and specialization together to determine his character's effective skill level.
Another way I've defined, which is a bit controversial, is to allow players to spend Hero Points for advantages which are available before Legendary Abilities become available. This allows use of all the D20 feats by just converting the effects to Runequest and applying an appropriate Hero Point cost. One thing I like about this idea is that it can get players to spend their Hero Points, which means they have something else to do with them other than making sure that they survive all attacks against them.
Any other ideas?