nekomata fuyu said:
Da Boss said:
Soo pretty much the previous editions "lumbering" then............
Very different actually.
Lumbering was that once you make a turn you must stop moving. Namely, it imposed a limitation on movement. This rule would say that one you finish your movement, you can choose to make a turn if you haven't already done so. Namely, it grants an additional option for movement.
so the ship i question gets to have a variable turn rating then, as it just needs to move 6" ahead and stop, then turn. If your suggestion is just for cloaked vessels, only one comment - why ? the uncloaking action gives a non-distance related turn, which with the reposition ability can be quite scary. Gorn and Kzinti dreadnought wouldn't have this option (no cloak).
Maybe it's not that the ships don't move far/fast enough, it's the turn modes/values are too great (a jump from 6 to 9 is 50% more), and then you've got Federation Dreadnougts that maneuver like cruisers - as good as the Klingon ships. The removal of lumbering was needed, but it has effectively totally unbalanced the current dreadnoughts in the game, as they either 'wallow' or are 'supercruisers' in regard to tactical movement.