Cloaking Condors

Da Boss said:
I also thought that the whole reason that the movement / turning system changed was to be more SFU style - that it was important to move fast or you died?

While I admit it's been a while since I last played SFB, couldn't a condor, under cloak, make a turn in SFB?
 
Sorry no idea - never played SFB. It probably can't reposiiton itself when it decloaks or skip terrain in SFB either?

But I do know that it takes 3 turns to reload plasma in SFB rather than 2 in ACTA........somethings are just different ;)
 
Asguard101:
"Any ship no matter its turn rating may make one 45 turn at the end of its movement, if it has not taken any turns during its movement."
Thanks. That's exactly what I said, but much better worded.

Da Boss:
This would also be something need to decide if the suggestion by Sgt G would count towards fulfilling powerdrains 6" move restirction or not - I would hope not.......
Which suggestion? The one Asguard said better above? Yes, that's exactly what it would mean. A Fed DN with turn mode of 9" can't turn under power drain, but this rule would allow it to move its 6" max and still get one 45-deg turn. By "I would hope not", are you saying you disagree? Why so?
 
Da Boss said:
Sgt G suggestion said this:
In SFB & FedCmdr, one can slow down to make a tighter turn, but ACTA doesn't allow that. I had previously suggested allow a ship to move at least one-half of its turn-mode movement between turning, but that would count as if the ship had moved the full distance. Example, a Fed CA with turn-mode of 6" and total movement of 12" would be allowed to move 3", turn 45-deg, move 3" more, and turn another 45-deg, and then stop. Each of the 3" moves would count as 6" against total movmement allowance of 12" max. Even tho the ship actually moved only 6" on the table, it has used up its entire 12" movement allowance.

If you allow this to fulfill 6" move power drain restricition - surely you are just making everyones ships vastly more agile and also removing part of the point of the restriction?
Well, no, because even tho a DN w/ turn-mode of 9" could make a 45-deg turn after 4.5", it counts AS IF it had moved 9". As the max movement is 6" under Power Drain, it don't have the range.

Just to make clear: it would be one rule or the other. I am NOT suggestion putting BOTH rules in the game. The always allowed one 45-deg turn is simplier and probably the better way to go.
 
Sgt_G said:
Da Boss said:
Sgt G suggestion said this:
In SFB & FedCmdr, one can slow down to make a tighter turn, but ACTA doesn't allow that. I had previously suggested allow a ship to move at least one-half of its turn-mode movement between turning, but that would count as if the ship had moved the full distance. Example, a Fed CA with turn-mode of 6" and total movement of 12" would be allowed to move 3", turn 45-deg, move 3" more, and turn another 45-deg, and then stop. Each of the 3" moves would count as 6" against total movmement allowance of 12" max. Even tho the ship actually moved only 6" on the table, it has used up its entire 12" movement allowance.

If you allow this to fulfill 6" move power drain restricition - surely you are just making everyones ships vastly more agile and also removing part of the point of the restriction?
Well, no, because even tho a DN w/ turn-mode of 9" could make a 45-deg turn after 4.5", it counts AS IF it had moved 9". As the max movement is 6" under Power Drain, it don't have the range.

Just to make clear: it would be one rule or the other. I am NOT suggestion putting BOTH rules in the game. The always allowed one 45-deg turn is simplier and probably the better way to go.


Fair enough :)
 
Remember, you don't have to take the movement restriction for Power Drain - most Gorn, Romulan and Federation ships aren't that put out - you just choose 'Phaser's only' (especially the plasma races - no other secondary systems). So still have full movement.
 
Keeper Nilbog said:
Remember, you don't have to take the movement restriction for Power Drain - most Gorn, Romulan and Federation ships aren't that put out - you just choose 'Phaser's only' (especially the plasma races - no other secondary systems). So still have full movement.

So far haven't used the 6" only all that much. Only times I have used it has been when either 6" has been enough ANYWAY and might just as well toss that 1-2 drones anyway or if I have been preparing against major drone strike.

Nice when feds have plenty of phasers :)
 
Asguard101 said:
I think the best solution would be to add a rule that says:

"Any ship no matter its turn rating may make one 45 turn at the end of its movement, if it has not taken any turns during its movement."

Love it! Really just makes ships with terrible turn mode a bit more playable. It also helps with a kind of major logic error in ACTA:SF.

Of course I really wish they had just stuck with the Noble Armada modes of turning instead of coming up with something new.
 
Would the ACTANA system be similar to ACTAB5 by any chance? (You're told how many turns you get to make, have to move half your speed before the first one, then 2" between any further turns.)
 
Sgt_G said:
You'd pretty much have to use it for Overload Weapons ......

Well I have never got into situation where opponent has been kind enough to put his ships so that 6" move + 6" range + F arc allows to use that. Short of ship with some serious criticals preventing movement klingons generally can just dance around ensuring that tight requirements not to meet.

Overload is seriously opportunistic thing. Not something to bank on. Especially vs klingons, fleets composed mainly of frigates and destroyers etc.

Where I might be able to pull it off is vs cloaked romulans. Or romulans who just decloaked. But haven't had chance to try vs that yet.

Also doesn't really help most of the time I have photon banks empty :lol:. Fire when get them into range, then often using boost shields or all power to engine with phaser's only power drain effect.
 
Overload torps on a FFB, and point it at an area where you don't want the enemy to go. You can almost hear Samuel L Jackson saying "I dare you. I DOUBLE dare you!"
 
nekomata fuyu said:
Would the ACTANA system be similar to ACTAB5 by any chance? (You're told how many turns you get to make, have to move half your speed before the first one, then 2" between any further turns.)

Its exactly the same :) It was only changed for ACTA: SF - of course the other versions had variable speeds but this would not work as I understand "all SF ships move the same speed" - well except the ones that are faster or slower ;)
 
My vote goes for the make a single 45 degree turn at the end of your move regardless of how far you moved.

If you turn on the spot you move zero or you can move 3" or 6" and then turn once when you end the move.

Going back to SFB/FC yes cloaked ships could turn under a cloak. Turning was a function both of the ship and its speed. So even the least nimble ships could cloak and turn a bit. The idea that a ship cloaks and then has to stop simply to turn 45 degrees is somewhat odd. Physics doesn't work that way :roll:

It reduced the Condor to a base attack unit not a fleet unit.

I am more than happy that Lumbering has gone from the Gorn cruisers. But it has left some odd results with the DNs. We could always just nerf the Fed Klingon and Rom K9 DNs to balance against the Gorn and Kzinti :P :wink:
 
Captain Jonah said:
My vote goes for the make a single 45 degree turn at the end of your move regardless of how far you moved.

If you turn on the spot you move zero or you can move 3" or 6" and then turn once when you end the move.

Going back to SFB/FC yes cloaked ships could turn under a cloak. Turning was a function both of the ship and its speed. So even the least nimble ships could cloak and turn a bit. The idea that a ship cloaks and then has to stop simply to turn 45 degrees is somewhat odd. Physics doesn't work that way :roll:

It reduced the Condor to a base attack unit not a fleet unit.

I am more than happy that Lumbering has gone from the Gorn cruisers. But it has left some odd results with the DNs. We could always just nerf the Fed Klingon and Rom K9 DNs to balance against the Gorn and Kzinti :P :wink:

Not sure what physics has got to do with Star Trek ..........As I mentioned claoking vessels do receive other compensations - jumping terrain is pretty cool...........
 
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