treeplanter
Mongoose
Hi;
I've been toying with this idea, I might try it for our next campain i'll like to know your opinion.
So basicly the idea is instead of having the the 9 narrow classes you get the same 9 starting archetype. However each class ability (ferocious attack, favored terrain, versatility, uncanny dodge, sneak attack, ect.) become feat. At each CHARACTER level, you get to choose a bonus feat.
So let say for exemple I start as a Barbarian, so I get Track, versatility (and/or maybe crimson mist) and the appropriate . At 2nd level I could choose Ferocious attack as a feat, sneak attack at 3rd, ect.
This would have the advantage of allowing and optimal character customization. It's like multiclassing at will, but without the incoveniant of being stuck with class starting ability when you do so.
However, there is two main problematic to solve to make this working.
1. Bab, defense, save and skill progression. So either players choose their starting package and get stuck with it, or either you let the players switch package, wich can get quite messy. (In the actual system, a noble/soldier would get BAB, defense, fortitude, will and skills point between a soldier and a noble.)
Or you let the player create his own starting package, and it will be that for their carrer.
2. Ability balance and cap. Some classes abilities are stronger than other. For exemple, Born to the saddle is not a great ability. Thus I would make this feat progress automaticly as you go up in level. On the other hand, ferocious attack would require 3 feat (with the appropriate level restriction).
personnaly, I think 1 is much more an issue than 2.
I've been toying with this idea, I might try it for our next campain i'll like to know your opinion.
So basicly the idea is instead of having the the 9 narrow classes you get the same 9 starting archetype. However each class ability (ferocious attack, favored terrain, versatility, uncanny dodge, sneak attack, ect.) become feat. At each CHARACTER level, you get to choose a bonus feat.
So let say for exemple I start as a Barbarian, so I get Track, versatility (and/or maybe crimson mist) and the appropriate . At 2nd level I could choose Ferocious attack as a feat, sneak attack at 3rd, ect.
This would have the advantage of allowing and optimal character customization. It's like multiclassing at will, but without the incoveniant of being stuck with class starting ability when you do so.
However, there is two main problematic to solve to make this working.
1. Bab, defense, save and skill progression. So either players choose their starting package and get stuck with it, or either you let the players switch package, wich can get quite messy. (In the actual system, a noble/soldier would get BAB, defense, fortitude, will and skills point between a soldier and a noble.)
Or you let the player create his own starting package, and it will be that for their carrer.
2. Ability balance and cap. Some classes abilities are stronger than other. For exemple, Born to the saddle is not a great ability. Thus I would make this feat progress automaticly as you go up in level. On the other hand, ferocious attack would require 3 feat (with the appropriate level restriction).
personnaly, I think 1 is much more an issue than 2.