Just have a couple of questions I would like some clarification on.
1. Ambush -
You can reveal the unit at any time by placing the models on the table.
Is it correct that the Raiders just appear at ANY time during the game? Can they appear during the opponents turn? Hence being able to stop the skinnies from being shattered if they take heavy losses? If so it is my feeling that this is broken. Tunneling bugs (and any other unit that starts off table) don't gain this advantage.
1.1 - Sure I know the answer to this already *GRRR* the Ambushing unit just appears not causing a reaction and then can take 2 actions (assuming that it has been deployed during the Skinnie turn) as per normal. The reading we have of the card is that this is allowable.
2. Agile -
Does this give the model a "2nd" save, as in after its failed its armour roll does it still get its 6+ agile save? Again I think this is yes, but just want to make sure.[/i]
1. Ambush -
You can reveal the unit at any time by placing the models on the table.
Is it correct that the Raiders just appear at ANY time during the game? Can they appear during the opponents turn? Hence being able to stop the skinnies from being shattered if they take heavy losses? If so it is my feeling that this is broken. Tunneling bugs (and any other unit that starts off table) don't gain this advantage.
1.1 - Sure I know the answer to this already *GRRR* the Ambushing unit just appears not causing a reaction and then can take 2 actions (assuming that it has been deployed during the Skinnie turn) as per normal. The reading we have of the card is that this is allowable.
2. Agile -
Does this give the model a "2nd" save, as in after its failed its armour roll does it still get its 6+ agile save? Again I think this is yes, but just want to make sure.[/i]