Mikko Leho - Additionally the resistance table broke the logic of the game by converting values from 1-20 to percentile number 1-100 with a step of 5, which is kind of like using skills but not because skills used a step of 1. Why use d100 when you could have just as easily used d20
Of course you can just use d20 instead of %. It would not change the simplicity of the system. Personally I prefer % because I am used to think in % and not in numbers from 1 to 20.
Resistance table works for roughly human sized creatures, but when resisting attributes rise well above 20 and differ greatly (like in the case of two dragons wrestling), things fall apart quickly. One more thing that bothered me was that resistance table was not used extensively through the game, but sometimes the rules called you to make percentile rolls against attributes times 5. This rule again is broken if attributes rise well above the human norm.
I do not agree. Why should the system be different for non-humans? If 2 dragons wrestle
then the one with fewer points will probably loose. simple. If he has 9 points or more STR than the other he will always win. (except maybe a 01 which I interpret always a critical success with corresponding cinematic effects) I have absolutely no problem to use the resistance table for every creature stat if put against another creature stat. The elegance of the system is that it is strictly linear and allows for compairing every stat a creature can have to every stat of another creature.
You can even add several stats together and put it against the same set of stats of another creature. Or you can just use another BRP mechanism. Example is:
Two guys want to impress each other before combat with their muscles and skills. You have the following options to displays this match.
-Add STR+SIZ of one guy and put it against STR+SIZ of the other guy on the resistance table (assuming they are showing muscles and "making themselves bigger")
-make a weapon skill roll for each guy (assuming they are waving with their weapons to show the opponent how dangerous they are) as long untill one guy fails his roll
Another example which displays the usefulness of the resistance table is:
-A guy wants to lift an object. Put STR of the guy vs. SIZ of the object against each other on the resistance table. This shows that you can even put different stats of 2 entities (which can be also nonliving objects) against each other. Of course you also alternatively use a roll STR times x to lift objects, but then you have to evaluate the weight of the object by yourself.
And dont forget that much of the magic system is built upon using POW vs. POW rolls on the resistance table.
A last example is. A guy tries to solve a standard riddle which has a generic value of say 10.
-A successful INT vs. 10 roll is necessary to solve the riddle. If there is a time component in solving the riddle you can give it a higher value, say 12.
-Alternatively you can just let the player make an idea roll. INTx5%.
-A third option (which I normally prefer) is to roleplay the riddle solving.
Also I see no contradiction if you sometimes make other roll just against the attribute times x. It depends on the situation which mechanism should be used.