andakitty said:
Heh. My friends said I had quite an interesting look on my face when the assassin NPC bought it. But the deadliness of the combat makes for a very exciting and satisfying gaming experience on both sides of the table.
One incident that stands as an example for my RPG group occured many years ago in a Stormbringer campaign. IN the adventure, the PCs were out to get this sorceror. THey were in a particularly clever mood that night, and instead of attacking him, they deiced to apply for the open guardsmen postions (the PCs were actually reponsible for creating the openings, but only they knew that). Since the PCs appeared qualified for the job, and were hired.
One day, the sorceror sent the PCs to town to buy a dog (Stormbringer players can guess what for). THe PCs returned with the dog. They then got the idea that the sorceror would be at his most vulnerable while he was busy with the summoning ceremony that he was prepping for. THe group attacked and killed the sorceror. In the process, they sort of accidentally "rescued" the dog, and ended up named the dog "rex", and adopted him as a pet/mascott.
Well, after looting the sorceror's tower, the "heroes" were on the way to town to sell off thier loot, when they were ambushed. THew foes were pretty poor (unintelligent Baboons), but the PCs couldn't roll to (literaly) save thier lives, while I, the GM was on a hot streak. Within a round or two the entire group was down and out.
Cue "Rex the Wonderdog". I figured that the dog would fight to protect it's new masters, and my hot streak worked to the dog's (and the group's) benefit. Before long the dog had killed some baboon and driven off the rest. Dice are funny. When the group recovered, they were rather pleased that they decided to keep the dog.
Strangelt enough, Rex managed to pull off this sort of stunt for about a year or so on an infrequent basis. When he was finally killed in battle, many of the players morned more for the dog that for the other player characters that died during the campaign.