I voted "no". I've played in a campaign, run a tournament, run multiple demos and mega-battles, played almost every fleet in the game, and designed my own rule set (before I discovered ACTA).
What is the source of the problem? Some ships are simply too weak or too strong for their PL. One of the mantras repeated over and over again is that you can't compare ship A vs ship B because the balance is only seen across whole fleets. If that's the case, why have a points system at all? If ship A costs me 1 Battle point but does less for my fleet than another ship or group of ships that would cost me the exact same amount, why would I ever take A?
If you want an example, look at a Poseidon vs 2 Avengers. Sure dropping the Poseidon costs me the +3 Command, but in exchange I get an additional ship for soaking initiative, the increased redundancy of having two ships instead of one (so a single crit can't shut me down completely), better Hull values, more firepower, and I can get my fighters out faster!
But what's even more wrong is if you compare a Poseidon vs an equal value of Corvans. Yes they're two different fleets, but again what's the value of a points system if not to make sure you and your opponent are playing with roughly equal forces? I only get half as many fighters (assuming 2 Battle Points), but they're all deployed at the start of the game, and I have 8 ships with Stealth, better speed, better maneuverability, and each with marginally better firepower than the Poseidon. Again, I lose Command +3 and now Fleet Carrier, but in exchange I get 8 Scouts.
Who'd take 8 Corvans you ask? Think about the much feared 5-Raid all-Sagittarius tournament fleet. Now think of what 15 Corvans could do to that fleet given their Stealth, Speed, maneuverability, etc. Sure they couldn't make use of their Scout against the Sag's, but who cares? Every Sag that misses its Stealth roll has that missile launcher shut down for 2 turns. Add to that the fact that (thanks to SFOS's rather squirrely VP system) my entire fleet is worth fewer VP than the Sag fleet, and I think Mr. EA is going to have a very bad day.
Now, I will fully admit that taking a Poseidon all by itself isn't really realistic since the Poseidon should be the anchor of a larger fleet. The point here was to look at what I get for spending that War point, and there-in is where the problem lies.
What is the source of the problem? Some ships are simply too weak or too strong for their PL. One of the mantras repeated over and over again is that you can't compare ship A vs ship B because the balance is only seen across whole fleets. If that's the case, why have a points system at all? If ship A costs me 1 Battle point but does less for my fleet than another ship or group of ships that would cost me the exact same amount, why would I ever take A?
If you want an example, look at a Poseidon vs 2 Avengers. Sure dropping the Poseidon costs me the +3 Command, but in exchange I get an additional ship for soaking initiative, the increased redundancy of having two ships instead of one (so a single crit can't shut me down completely), better Hull values, more firepower, and I can get my fighters out faster!
But what's even more wrong is if you compare a Poseidon vs an equal value of Corvans. Yes they're two different fleets, but again what's the value of a points system if not to make sure you and your opponent are playing with roughly equal forces? I only get half as many fighters (assuming 2 Battle Points), but they're all deployed at the start of the game, and I have 8 ships with Stealth, better speed, better maneuverability, and each with marginally better firepower than the Poseidon. Again, I lose Command +3 and now Fleet Carrier, but in exchange I get 8 Scouts.
Who'd take 8 Corvans you ask? Think about the much feared 5-Raid all-Sagittarius tournament fleet. Now think of what 15 Corvans could do to that fleet given their Stealth, Speed, maneuverability, etc. Sure they couldn't make use of their Scout against the Sag's, but who cares? Every Sag that misses its Stealth roll has that missile launcher shut down for 2 turns. Add to that the fact that (thanks to SFOS's rather squirrely VP system) my entire fleet is worth fewer VP than the Sag fleet, and I think Mr. EA is going to have a very bad day.
Now, I will fully admit that taking a Poseidon all by itself isn't really realistic since the Poseidon should be the anchor of a larger fleet. The point here was to look at what I get for spending that War point, and there-in is where the problem lies.