Remember that flying saucer in the old space invaders coin-op game. Its an example of a basic phenomenon: some ships can conceivably penalize their own side by even showing up. Just like that saucer in the top of the screen, the relatively easily smushable Carrier and Mothership fit these bills to a tee. It tries to make up for its presence by bringing gift raiders, but the access isn't ... easy.
I'm slowly coming to the opinion that the Drakh heavy carriers are Rock Paper Scissors. Heavy beams light these things up like Christmas trees for huge amounts of victory points. I showed a slightly flabergasted player how one CAFed volley from a Primus could take out about 1/2 of the mothership in shot number one. Granted, this is a "best case" scenario, but it's still obscene.
And with this amount of points dead, you may simply be able to leave the table and still claim the victory, depending on the scenario. You don't actually have to stay to let the Drakh raiders fight. Kill what you need to, and leave. Or correspondingly, kill enough so even if you die out, you still win. Those carriers need places to Hide. These ships may be best served by just going into asteroid fields and then all stopping forever. Seriously. At least the beams won't slice you into oblivion. Dust clouds are your friend, and the scout is valuable ... you want terrain in your deployment zone to hide behind! In particular, fielding a Carrier or Mothership in a Convoy Raid or Recon Run scenario is just asking for it (look Mom, more ships to Recon and get points for!).
On the other hand, against ships with "Swiss-army knife" armaments -- one tool for just about everything -- the GEG puts you in a world of hurt, and doesn't your Bin'Tak with more lines than Sunday know it. But don't take all Hyperions, OK? The instant you know you're hitting the table against Drakh, you should be running for your big one-trick ponies -- Apollo flash missiles, Warlocks and SOmegas, Novae(pulse vs. the Raiders, the Drakh carriers seem Made for the Laser mode!), Chronos, etc. In the Centauri armament, the Maximus looks like a total solution ship.
And everyone knows not to actually field carriers intentionally, right? Right?
I've only simmed it out so far, and done a couple of turns as countertest vs. myself ... I haven't run against an opponent, so I'm relatively uninformed over the table. But, with dice and a spreadsheet on hand, it doesn't seem overwhelming.