I'm running the classic Chamax Plague adventure in the Mongoose 2nd ed rules.
Between the original stats for the critters, the Chamax Hunter stats for 1st Ed in the Pirates of Drinax, and the new rules for creatures, I'm having a hard time figuring out how to handle them.
Basically, in both the classic rules and the 1st Ed PoD version, the creatures are quite resilient.
In one version, they don't die unless they take x damage in an attack, while the other states that only damage die that come up as 6 affect the creature.
The second one is great for randomness, but sometimes it's hard to see across the gaming table the individual damage die numbers.
The first one is difficult to find the right threshold.... They are either popping like crazy all the time, or they are virtually unpoppable.
Has anybody run the Chamax in 2nd ed? How did you handle their stats?
Between the original stats for the critters, the Chamax Hunter stats for 1st Ed in the Pirates of Drinax, and the new rules for creatures, I'm having a hard time figuring out how to handle them.
Basically, in both the classic rules and the 1st Ed PoD version, the creatures are quite resilient.
In one version, they don't die unless they take x damage in an attack, while the other states that only damage die that come up as 6 affect the creature.
The second one is great for randomness, but sometimes it's hard to see across the gaming table the individual damage die numbers.
The first one is difficult to find the right threshold.... They are either popping like crazy all the time, or they are virtually unpoppable.
Has anybody run the Chamax in 2nd ed? How did you handle their stats?