CENTAURI HUNTING PACK: BROKEN?!

new raid level ship (basically two transports)and a special order to increase regen but go adrift - useful for larger ships and/or if your guns are off line I guess.

fills the gap in their PL.............
 
Burger said:
Target said:
What have the rest of races got as my book will take about a week to get to NZ?
Well to answer that would require typing half of the book up :P
Basically the other races got similar to the playtest material. Minbari get Web Of Death which is basically a weak version of the Escort trait on all ships... Shadows got Mind Scream which is a minor edge only against Psi Corps, and "merging" which is very limited applicability... ISA got high speed turns which is All Stop And Pivot without doing All Stop the previous turn and without losing dodge. So as you can see, very, very minor advantages that are "neat tricks" and will occasionally be useful, and really don't add much power to the fleet.

Centauri get squadrons of 6, extra range boost when used... at no cost! A MUCH bigger boost than any other race got!

Its also worth mentioning that the Centauri ALSO get a brand new skirmish level carrier which is a great little ship and helps out with another "weakness" of the Centauri - lack of carried fighters (despite also having one of the best Raid level carriers in the game).
 
I know the narn get a G'Quan fix, and their new special order, do they get a new ship? or a re-stat to say the rothan to make it more useful?
 
not that I am aware of - there is nothing new in Burgers lists..........

EA Crusade get several Chronus variants - Escort and Missile
don't think EA Third Age or Early years get anything ? :(

Abbai get a ship
Centauri get a ship
Vorlons get a ship
Brakiri get a ship
Vree get a ship

think thats about it
 
ah such is life I guess. EA crusade needed something for sure, Centauri didn't really, but the Narn shall prevail.
 
Da Boss said:
not that I am aware of - there is nothing new in Burgers lists..........

EA Crusade get several Chronus variants - Escort and Missile
don't think EA Third Age or Early years get anything ? :(

Abbai get a ship
Centauri get a ship
Vorlons get a ship
Brakiri get a ship
Vree get a ship

think thats about it

hmm seems i got all the variants I put forward in, although some slight changes to some of them :D
if you dont like new ships blame me ;)
 
lastbesthope said:
Burger said:
ISA got high speed turns which is All Stop And Pivot without doing All Stop the previous turn and without losing dodge.

I like the sound of that!

LBH

To be honest fella, the CQ check for the "High speed turn" is the same as for "Come About" - which, for White Stars would result in the same thing!
 
silashand said:
katadder said:
if you dont like new ships blame me ;)

So I can blame you for the Paks not getting one too? ;-)
And for the continuing lack of a Shadow Skirmish level ship. ;) On the other hand, Shadows do get a usable fighter and a usable Battle level ship, which they didn't have before. (I said "usable". That word does not apply to pre-P&P Shadow fighters and Stalkers. :lol:)

KennyBoy said:
To be honest fella, the CQ check for the "High speed turn" is the same as for "Come About" - which, for White Stars would result in the same thing!
Not quite. Come About gives you an extra turn but you need to move 1" to get it. High Energy Turn effectively gives you 1" more after you've turned 180 degrees.

Or: Come About allows you to upgrade one 90 degree turn to 135 degrees; High Energy Turn allows you to upgrade it to 180 degrees.
 
I thought "Come About" gave you the choice of an additional turn or to double one of your existing turns; So one of the WS 90' turns would become 180'... of course, I could be wrong (I often am) :oops:

I suppose it's OK if you really need that additional 1" to get your WS into the position you want...

Unless, of course, this is not counted against your Turns. So, if you could do a HPT to face an enemy ship that had got behind you, move to behind said enemy then use your 2 90' turns to get behind them!
But, I suspect that HPT counts as at least one of your turns, so we're back to a maneouver that is "marginally" superior to "Come About" 8)
 
You are wrong Kenny... Come About adds 45 degrees to one turn or gives an extra turn. So you get a choice of 3/90 or 1/90+1/135.

HET counts as an All Stop and Pivot. You can't move in the same turn (but you retain dodge).

There are several positions you could attain using HET that you could not using Come About, though they are probably of quite limited usefulness. Nowhere near as useful as say, a squadron size of 6 and 50% extra range!!
 
Burger said:
You are wrong Kenny...
See, told you i'm often wrong :D
Come About adds 45 degrees to one turn or gives an extra turn. So you get a choice of 3/90 or 1/90+1/135.
If you can't get to where you want with that amount of turning... you're doing something wrong! :shock:
HET counts as an All Stop and Pivot. You can't move in the same turn (but you retain dodge).
So are you restricted to one gun, AS&P has that restriction doesn't it?
There are several positions you could attain using HET that you could not using Come About, though they are probably of quite limited usefulness. Can't think of many, but, as has been proven, thinking is not my strong point :wink:
 
I don't have my book with me but from memory it seems to be the same wording as the playtest version.
If a Crew Quality check of 9 or more is made, a White Star or White Star II does not have to perform an All Stop! Special Action before performing All Stop and Pivot! Effectively, the White Star has accomplished a vicious banking manoeuvre without killing its speed. It retains its Dodge trait while performing a High Energy Turn.
So you are actually performing an AS&P special action this turn. All the rules of AS&P apply except the requirement to use All Stop in the previous turn. So only one weapon system.

That does make Come About far more effective in pretty much all circumstances. Better to fly around the back and shoot both weapons than do a little spin and only be able to fire one.

ISA Hunting Packs would be a much better bonus! Use a Liandra for rangefinding and the WS's lasers are back up to 15"... :) Sounds overpowered? Why is it not overpowered for the Centauri then...???
 
AdrianH said:
silashand said:
katadder said:
if you dont like new ships blame me ;)

So I can blame you for the Paks not getting one too? ;-)
And for the continuing lack of a Shadow Skirmish level ship. ;)

well i didnt come up with a pak skirmish ship that could be a variant of current models (i do have rules for one but is differant model).
as for shadows I am sure i put one forward, basically a shadow gunship (scout variant) thats basically a scout but without stealth or scout traits. however then you would have scout variants at 3 priority levels so maybe thats why.
 
Burger said:
That does make Come About far more effective in pretty much all circumstances. Better to fly around the back and shoot both weapons than do a little spin and only be able to fire one.

There ya go then, my initial thought that the ISA "Bonus" from P&P was no bonus at all, is confirmed! :roll: Give me back my 18" Beam!!! :x

I'm playing a 5pt Battle Swindon practice game with my ISA vs. Greg's Gaim next Wednesday... I recall that your ISA didn't cover themselves with glory against them in Aldershot; so I fully expect to get royally boned! :shock:
 
Chandler said:
Especially now they count as a hit against the minbari for lowering stealth! What's all that about?
They always did, in 2e.

And yes, I recommend spreading out, I forgot about that in Aldershot LOL! The energy mines hurt a lot more than the suicide fighters, which you can dodge.
 
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