I'll say one thing for the new hunting pack rule. It's probably generated more traffic on this forum in the last day or two than the forum has seen during the past couple of months. :lol:
Regarding the battle between a Warlock and a hunting pack of an Elutarian plus five Demoses: I fed them to Burger's
ACTA Attack Simulator, put the Warlock on CBD, and also put half the Demoses on Concentrate All Firepower (everyone knows the Elutarian is the target for return fire so the Demoses might as well take advantage of the fact, but only half of them are likely to pass the CQ check). I ended up with damage figures pretty much in line with what Matt gave, but this
does account for CBD and interceptors on the Warlock. Then I figured that any Centauri player who knows he's up against the EA and their interceptors might prefer to use Darkners rather than Demoses; that pack scored more damage, but still not enough to cripple the Warlock in one salvo. Mind you, the effects of 5 or 6 criticals, one of which is likely to be a vital systems hit, probably mean the Warlock is going to be in trouble.
Regarding whether a hunting pack can fire additional weapons at other targets: the quoted rule says "Ships within a Hunting Pack must all attack the same target in each turn" - note the singular word "target". Strict interpretation of this would imply that the whole pack attacks one and only one target - no splitting of fire, no firing of side weapons. The exception is if the target is an enemy squadron, in which case fire can be split among ships of that squadron.
If pack members can attack other targets, suppose the hunting pack all fire their forward weapons at one target. There's another target to port of the pack. The nearest pack member fires its port weapons at that target - do the rest of the pack now get the range bonus against that target as well?