Balance said:Wow. I assumed that the Revised box was the same stats as SfoS minus things like the planetary assault notes...
For anyone interested, the Balvarin in my book has Carrier 2, Command +1, and Fleet Carrier at Raid level.
Pauly_D said:Balance said:For anyone interested, the Balvarin in my book has Carrier 2, Command +1, and Fleet Carrier at Raid level.
i think asking for Command would be a bit much but it does need Carrier 2
Balance said:Wow. I assumed that the Revised box was the same stats as SfoS minus things like the planetary assault notes...
For anyone interested, the Balvarin in my book has Carrier 2, Command +1, and Fleet Carrier at Raid level.
emperorpenguin said:Balance said:Wow. I assumed that the Revised box was the same stats as SfoS minus things like the planetary assault notes...
For anyone interested, the Balvarin in my book has Carrier 2, Command +1, and Fleet Carrier at Raid level.
thanks for that Balance! seems the revised ACTA is using the draft SFOS traits.
I wonder why they were suddenly changed for the true version?
Or in conspiracy style was it a mistake they were left out and mongoose are covering for that mistake rather than admitting error!? :twisted: :lol:
at the SST tourney said:"in the rules it says that if i do this then this will happen"
M. Spranges response-"Does it"
LBH-"Well you wrote the rules!!!"
Gregor said:I won't be using the Balvarin until it gets carrier 2 back. Pity, liked the model. If you want fighters you might as well purchase wings. Incidentally, I purchased the PDF SFOS and the balvarin has fleet carrier and command.
Pauly_D said:at the SST tourney said:"in the rules it says that if i do this then this will happen"
M. Spranges response-"Does it"
LBH-"Well you wrote the rules!!!"
Pauly_D said:Gregor said:I won't be using the Balvarin until it gets carrier 2 back. Pity, liked the model. If you want fighters you might as well purchase wings. Incidentally, I purchased the PDF SFOS and the balvarin has fleet carrier and command.
i definately agree with you there, i only used the Balvarin as bait, it only worked because it could bring out a lot of fighters quickly (admittedly this was in the pre-sfos rules where fighters were v.powerful) but still its losing any point in taking it
To be fair, just because you launch the fighters in small numbers doesn't mean they have to screaming off towards the enemy on their own straight away. You can always keep them in the vicinity of the mothership until you have amassed enough to commit a meaningful number to combat. Granted this would be daft against Narns with e-Mines but most other races wouldn't waste long ranged firepower against fighters with Dodge 2+.emperorpenguin said:However the slow release rate meant that versus my first two opponents, the ISA and Minbari my lone sentri flights were being picked off by Nials
You could always try using "Manouvre to shield them" once you have launched your fighters. Not a guarantee I admit but at least if you pull off the roll then you opponent won't be able to ignore it even if he wants to.emperorpenguin said:The ISA and Minbari fleets didn't fall for the bait and ignored the Balvarin until all my real ships were dead thus negating the damage-soaking ability (in fact only the Vorlon seemed to try and hurt the ship)
B5freak said:I could handle giving it Carrier 1. I know it sounds odd, but it would let the Balvarin start the game with 2 flights out. Given the current odds on Scramble,Scramble, you should be able to have at least 5 of the 6 out by Turn 2. Considering that you're dealing with a pretty darned big Raid ship to begin with, I think that would be fair.
Karhedron said:To be fair, just because you launch the fighters in small numbers doesn't mean they have to screaming off towards the enemy on their own straight away. You can always keep them in the vicinity of the mothership until you have amassed enough to commit a meaningful number to combat. Granted this would be daft against Narns with e-Mines but most other races wouldn't waste long ranged firepower against fighters with Dodge 2+.
You could always try using "Manouvre to shield them" once you have launched your fighters. Not a guarantee I admit but at least if you pull off the roll then you opponent won't be able to ignore it even if he wants to.