Centauri Balvarin: Broken?

Is the Centauri Balvarin a broken ship?

  • The Balvarin as stands in SFOS is right

    Votes: 0 0.0%
  • A carrier without carrier ability!? Give it back carrier 2

    Votes: 0 0.0%
  • Carrier 2, interceptors 1, Hull 4

    Votes: 0 0.0%

  • Total voters
    0
You're not stopping to actually consider the logic in any of this

unlike centauri ho allways do the smart thing like having a palace guard wache for a flower o has been dead for a 1000 years :p
 
Matt said:
You're not stopping to actually consider the logic in any of this

unlike centauri ho allways do the smart thing like having a palace guard wache for a flower o has been dead for a 1000 years :p

actually based on a true story of a Russian soldier ordered to guard a flower by the Tzar :p
 
Yes, the idea of a carrier without carrier is silly but not unheard of, look at the league i'm sure a couple of their ships that are called carriers don't have carrier X.

They designed the Balvarix when they identifed the lack of an effective carrier was a problem or when the Drakh said "Build a carrier we command it foolish fan heads"

it may well be the roll of the secundus to disgorge troops into the very hulls of enemy vessels but if the Balvarin can do it well then why not.

I'm sure somewhere it says that Centauri don't place a high value on fighters and their pilots so they wouldn't develop an advanced carrier with state of the art lauching systems if they viewed fighters as pointless until they discovered a use for it.

Believe me, I am considering everything I post and not Knee jerking I don't actually think the Centauri are too hard I think they are a good example of a decent race, well balanced. The carrier without the carrier x trait does make sense from a cultural point of view but not from a game point of view when comparing to other races.

I suppose it's the difference betwen having carriers like the american nuclear type and the british Ark royal type ones, you can't launch many harriers at a time form the ark royal but it's still classed as a carrier.
 
Karlopopoli said:
Yes, the idea of a carrier without carrier is silly but not unheard of, look at the league i'm sure a couple of their ships that are called carriers don't have carrier X.

They designed the Balvarix when they identifed the lack of an effective carrier was a problem or when the Drakh said "Build a carrier we command it foolish fan heads"

it may well be the roll of the secundus to disgorge troops into the very hulls of enemy vessels but if the Balvarin can do it well then why not.

I'm sure somewhere it says that Centauri don't place a high value on fighters and their pilots so they wouldn't develop an advanced carrier with state of the art lauching systems if they viewed fighters as pointless until they discovered a use for it.

Believe me, I am considering everything I post and not Knee jerking I don't actually think the Centauri are too hard I think they are a good example of a decent race, well balanced. The carrier without the carrier x trait does make sense from a cultural point of view but not from a game point of view when comparing to other races.

I suppose it's the difference betwen having carriers like the american nuclear type and the british Ark royal type ones, you can't launch many harriers at a time form the ark royal but it's still classed as a carrier.

A) None of those League carriers take 6 turns to disgorge

B) But the Balvarix's complement would still be just as vulnerable to e mines so to say that prior to this e mines prevented carriers is a fallacy

C) Because the Secundus isn't carrying a dead weight of 6 sentri flights, don't forget that the cost of fighters is factored into ships, so why would i want to pay for fighters when I'll be using the ship to board opponents?

D) A good point but essentially undermined by the fluff for the Balvarin which says it is a carrier and command ship, plus the model is clearly equipped for launching two sets of fighters. It's like looking at the Ark Royal and saying even though it has a flight deck it can't launch fighters :p

E) the carrier without carrier trait makes no sense when compared with the fluff of the vessel, or the model or the prior version of the ship

F) Except the Invincible class has a tiny complement of fighters, the Balvarin actually carries quite a large number, just takes too long to launch them. It's actually more like comparing them with the French Charles De Gaulle and saying they can only launch at a snail's pace.
Incidentally the Invincible class can actually launch theit harriers quite quickly
 
emperorpenguin said:
A) None of those League carriers take 6 turns to disgorge
Because they don't have 6 flights of fighters! if they had 6 flights then they would. don't forget new special action that lets you launch another one!

B) But the Balvarix's complement would still be just as vulnerable to e mines so to say that prior to this e mines prevented carriers is a fallacy

I wasn't saying it was the sole reason for them not having any, I said "it was probably a bad idea" which it is, if facing emine launchers ready to fire.

C) Because the Secundus isn't carrying a dead weight of 6 sentri flights, don't forget that the cost of fighters is factored into ships, so why would i want to pay for fighters when I'll be using the ship to board opponents?

I'm not saying it should be it's exclusive use, i was saying taht you can do it with it aswell being as it can take a fair old amount of damage before goign down in a ball of fire. it's a secondary use for it. you may want to pay for the fighters because you can, because you will be able to have some more fighters to escort other vessels even if you can only launch a couple of fighters per turn if you do no other spec actions. because you can use them as boarding pods so your troops get to attack first and possibly wipe out the enemy troops before suffering casualties.


D) A good point but essentially undermined by the fluff for the Balvarin which says it is a carrier and command ship, plus the model is clearly equipped for launching two sets of fighters. It's like looking at the Ark Royal and saying even though it has a flight deck it can't launch fighters :p

Just because the model has two pod thingies that look like launch bays doesn't mean it launches a fighter flight from each, what if each one can launch 3 fighters? or what if one is a launch bay the other is a sensory suite or gunnery control pod or fuel tank? you can't use what the model looks like as a basis for giving it traits! not all traits have external indicators like that.

E) the carrier without carrier trait makes no sense when compared with the fluff of the vessel, or the model or the prior version of the ship

But before there wasn't the balvarix, now there is so you get to see the evolution of the next genration of Centauri carriers, see where they came from. Yes being an advanced race you'd expect it to have carrier x, they rectified this by creating the Balvarix


F) Except the Invincible class has a tiny complement of fighters, the Balvarin actually carries quite a large number, just takes too long to launch them. It's actually more like comparing them with the French Charles De Gaulle and saying they can only launch at a snail's pace.
Incidentally the Invincible class can actually launch theit harriers quite quickly

OK then I'll compare the merican big nuclear carrier with the french Charles de Gaulle class then, still it stands, they are both carriers yet they both launch craft at different rates.
 
karlopoli said:
I wasn't saying it was the sole reason for them not having any, I said "it was probably a bad idea" which it is, if facing emine launchers ready to fire.

Hmm, but the Centauri have faced more than the Narn as an enemy, so seems a bit suspect to assume the design has a built in trait (or lack of) based on this.

karlopoli said:
Just because the model has two pod thingies that look like launch bays doesn't mean it launches a fighter flight from each, what if each one can launch 3 fighters? or what if one is a launch bay the other is a sensory suite or gunnery control pod or fuel tank? you can't use what the model looks like as a basis for giving it traits! not all traits have external indicators like that.

Really, why does the Primus have lasers then?
 
You can always use the 'Scramble Scramble' SA and clear the Balvarin's hangar in three turns.

The crack about the Primus was meant as a joke.... :shock:
 
Karlopopoli said:
Because they don't have 6 flights of fighters! if they had 6 flights then they would. don't forget new special action that lets you launch another one!

But equally everyone can use that special action, it might not work and saying that everyone else would take as long to launch their fighters IF they held as many is a bit of a false argument

I'm not saying it should be it's exclusive use, i was saying taht you can do it with it aswell being as it can take a fair old amount of damage before goign down in a ball of fire. it's a secondary use for it.

Well I for one am not happy with the idea of using ships in a role they're not intended for as some sort of compensation. besides you're then relying upon enemy ships to be dead in the water so you can board them


Just because the model has two pod thingies that look like launch bays doesn't mean it launches a fighter flight from each, what if each one can launch 3 fighters? or what if one is a launch bay the other is a sensory suite or gunnery control pod or fuel tank? you can't use what the model looks like as a basis for giving it traits! not all traits have external indicators like that.

Erm yes you can! that's exactly the argument AOG put forward for battle lasers on the primus! :lol: they are both clearly launch tubes, one is not a sensor array, that's like claiming a weapon turret on a hyperion is a sensor array!

But before there wasn't the balvarix, now there is so you get to see the evolution of the next genration of Centauri carriers, see where they came from. Yes being an advanced race you'd expect it to have carrier x, they rectified this by creating the Balvarix

But the Balvarix isn't a small step up, it's a giant leap. One priority level higher, armed with matter cannons, 2 extra flights of fighters, equipped with level 2 interceptors, carrier 2, fleet carrier and command +2

All I'm arguing for is carrier 2, interceptors 1 and hull 4
 
even though there is a special action "Scramble, Scramble" its still on a 3+ so 1 in 3 turns you will fail it so on average that would still 4 Turns to launch all fighters, by which time the Balvarin is usually a drifting hulk
It needs Carrier 2 so that all fighters can be out by turn 2, even if it does have Hull 4
 
Whenever I looked at the variant ships which went up a priority level (Command Omega etc) I was iffy about them. Except this one. The Balvarin was just so weak I considered the Balvarix the only way to go. I'd prefer to spend my Raid point on a Darkner than a Balvarin by far.
 
mmmm lap dancers covered in custard!!!! that is a topic i'd like to explore

ow so true :D

about the ship i am a bit unsure what i think i mean if a centauri ants a uber varrier ship they can field Balvarix :)
 
Its not so much as fielding an ubership - the Balvarix is a masterpiece of fleetcarrierness there, but of more like taking a ship designed to carry fighters and not being able to launch them. So what the Balvarin is, is essentially an oversized Hermes (or ablative armour if the manouver to shiled them action can be pulled off). Only I would rather have the three Hermes. Carrier 2 would at least make it a consideration to take the ship for its fighter support, as opposed to looking for more useful ships, like a Dargan.
 
Matt said:
about the ship i am a bit unsure what i think i mean if a centauri ants a uber varrier ship they can field Balvarix :)


so you say if the centauri want a carrier take the higher level balvarix?

lets strip the EA avenger of its carrier ability and say to all Earth players "just take a poseidon"
or strip the brikorta and tell brakiri players to take the brokados instead :roll:


well so far the poll is 3 to 1 in favour of giving the balvarin back its carrier ability :D
 
I'm in favor based on the idea that she has 6 flights. If she had 4 or fewer, I'd say OK, it was designed to be a warship with fighters instead of a CV, then I'd wonder why she was too slow and too poorly gunned to be a warship.
With 6 flights, and her armament and speed, the Centauri were obviously going for a fighter based attack. That said at present she cannot launch them all before the battle is well on its way to decision.
I understand no fleet carrier, it was too cheap before and the Centauri probably saw them as more of a reconnaisance or deterence factor since they were minimal use against the Narn. The interceptors, OK, she was a carrier and the Belvarix should be better protected.
But no carrier trait. Sorry, I won't waste the raid point on a Belvarain. Get a Dargan.
 
Scimitar said:
I'm in favor based on the idea that she has 6 flights. If she had 4 or fewer, I'd say OK, it was designed to be a warship with fighters instead of a CV, then I'd wonder why she was too slow and too poorly gunned to be a warship.
With 6 flights, and her armament and speed, the Centauri were obviously going for a fighter based attack. That said at present she cannot launch them all before the battle is well on its way to decision.
I understand no fleet carrier, it was too cheap before and the Centauri probably saw them as more of a reconnaisance or deterence factor since they were minimal use against the Narn. The interceptors, OK, she was a carrier and the Belvarix should be better protected.
But no carrier trait. Sorry, I won't waste the raid point on a Belvarain. Get a Dargan.

Excellent post Scimitar, nobody builds a ship with 6 flights and then says it's not a carrier...
The balvarix is the warship-carrier, the balvarin should just be a carrier. until then it's a waste of space in the fleet :cry:
 
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