PsiTraveller
Cosmic Mongoose
I bought the Fessor Cargo ship module (excellent ship) and it got me thinking.
The ship is a breakaway based 400 ton design with 196 tons of breakaway hull capability. You can mix and match various modules to meet whatever mission you are on.
The ship has 40o tons with 2 turrets on it. At 400 tons the ship would be allowed 4 turrets.
Here is my question.
If the 196 tons of modules are absent (4 modules of 49 tons each). The remaining ship would be 204 tons and have 2 turrets. If the breakaway modules are attached the ship would have 4 turrets.
Where do the turrets go?
If the turrets are on the central core you could have a 204 ton ship with 4 turrets. This could result in a faster ship with more turrets than a ship of equal tonnage.
If you have a turret on one of the breakawy modules you might end up with a 49 ton module with a turret (or maybe a barbette to push the example even further).
How do you place turrets on your breakaway hull designs?
The ship is a breakaway based 400 ton design with 196 tons of breakaway hull capability. You can mix and match various modules to meet whatever mission you are on.
The ship has 40o tons with 2 turrets on it. At 400 tons the ship would be allowed 4 turrets.
Here is my question.
If the 196 tons of modules are absent (4 modules of 49 tons each). The remaining ship would be 204 tons and have 2 turrets. If the breakaway modules are attached the ship would have 4 turrets.
Where do the turrets go?
If the turrets are on the central core you could have a 204 ton ship with 4 turrets. This could result in a faster ship with more turrets than a ship of equal tonnage.
If you have a turret on one of the breakawy modules you might end up with a 49 ton module with a turret (or maybe a barbette to push the example even further).
How do you place turrets on your breakaway hull designs?