Billion Credit Squadron II

Thanks. I don't know why I didn't see them before; obviously the logical place to put rules for radiation damage from particle beams is on a page which contains neither the rules for particle beams nor the rules for radiation damage....

Turn Two

Manouvre Phase
Amythest
1 Thrust used to increase range, 1 Thrust reserved for Combat Phase

Yamato
3 Thrust used to close on Amythest

Black Swan
2 Thrust used to increase range, 1 Thrust reserved for Combat Phase


Net change:
6 Thrust to bring Amythest to Medium Range
8 Thrust to bring Black Swan to Medium Range


Combat Phase

Amythest

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0) Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,3: 8 (Hit)
Damage Roll – 1,1,4,4,5,6: 25 Damage (modified for Very High Yield)
Armour 12+6 - 7 Damage: Two Single Hits
Location Roll – 1,2: Sensors
-2 DM to Sensors Checks.
Location Roll – 3,3: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock(+1): DM+4
Rolls 3,3: 10 (Hit)
Damage Roll – 1,1,2,3,4: 11 Damage
Armour 12+6 – No Damage

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 2,6: 11 (Hit)
Damage Roll – 1,2,2,3,6: 14 Damage
Armour 12+6 – No Damage


****

“Dammit! I just got that fixed!”

****


Yamato

Fires on Amythest

Particle Bay Mount
Amythest Evading – 2,5: 9 (Success)
Range Long (0), Fire Control (+3), Gunner Skill (+2), Evading (-2), Sensor Lock: DM+4
Rolls 5,6: 15 (Hit)
Damage Roll – 2,3,3,5,5,6: 24 Damage
Armour 10 - 14 Damage: Three Single Hits
Location Roll – 1,4: Fuel
Fuel leak of 4 dTons per hour
Location Roll – 2,3: Fuel
Destroys 60% of stored fuel
Location Roll – 6,6: Hull
-1 Hull

Torpedo Bay Mount
Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 1,6: 10 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 1,3: 7 (Missile To Hit Roll 9+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched


Point Defence by Amythest

Beam Turret #1, Laser #1 vs Bomb-Pumped Laser Torpedo - Miss
Beam Turret #2, Laser #1 vs Nuclear Torpedo - Hit
Beam Turret #2 Laser #2 vs Bomb-Pumped Laser Torpedo - Hit
Pulse Laser #1 Laser #1 vs Nuclear Torpedo – Miss
Pulse Laser #2 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss

Amythest attacked by Bomb-Pumped Laser Torpedo x 2, Nuclear Torpedo x 2

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 3,5: 8 (Hit)
Damage Roll – 1,3,3,4,6,6: 23 Damage
Armour 10 - 13 Damage: Three Single Hits
Location Roll – 1,5: Hull
-1 Hull
Location Roll – 3,4: Armour
-1 Armour
Location Roll – 1,6: Armour
-1 Armour

Bomb-Pumped Laser Torpedo #2
Target 7+
Rolls 1,2: 3 (Miss)

Nuclear Torpedo #1
Target 7+
Rolls 6,6: 12 (Hit)
Damage Roll – 1,1,4,4,5,5: 20 Damage
Armour 8 - 12 Damage: Three Single Hits
Location Roll – 3,4: Armour
-1 Armour
Location Roll – 1,6: Armour
-1 Armour
Location Roll – 1,4: Fuel
Fuel tank destroyed

Nuclear Torpedo #2
Target 7+
Rolls 3,5: 8 (Hit)
Damage Roll – 2,2,4,6,6,6: 26 Damage
Armour 6 - 20 Damage: Two Single Hits, Double Hit
Location Roll – 3,6: Turret (Beam Laser Turret #2)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM
Location Roll – 2,6: Hull
-1 Hull
Location Roll – 2,3: Fuel
-1 Hull

****

“Sir! Amythest reports multiple nuclear impacts! Her forward armour belt is shattered, and she's lost her fuel tank!”

****



Black Swan

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2): DM+3
Rolls 1,2: 6 (Miss)

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2): DM+3
Rolls 3,5: 11 (Hit)
Damage Roll – 1,2,3,5,5: 16 Damage
Armour 12+6 – No Damage

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2): DM+2
Rolls 2,6: 10 (Hit)
Damage Roll – 1,3,4,5,6: 19 Damage
Armour 12+6 – 1 Damage, Single Hit
Location Roll – 3,4: Armour
-1 Armour


Ship Action Phase

Amythest

Repaired Pulse Laser Turret #2
Broke Yamato's Sensor Lock with Electronic Warfare

Yamato

Failed Mechanic Check to Repair Sensors
Failed to Break Black Swan's Sensor Lock with Electronic Warfare

Black Swan

Increased Initiative by 5

[HMSS Black Swan may not be going before Yamato but at least she now has some initiative to burn. More worrying is that Amythest's outer hull has been seriously battered by fire – her fuel reserves are gone, which means that even if the Royal Navy wins, she's going to lose power imminantly after the battle (her class L power plant only burns 0.07 dTons of hydrogen per hour, so the fuel already in the system will keep it going for a significant period of time – I don't consider a fuel tank loss to be 'instant death' the way some do). Worse yet, with much of her armour gone and limited thrust to evade, the next torp salvo could really, really hurt. Yamato is largely undamaged; the only possible problem that new flaw in her armour protection. Yamato's radiation shielding is working overtime – and, at 325 Mcr, or 1/3 of Hector's fleet budget, I guess it better had do!]

Status:
Yamato - 4/26 Hull Damage, Armour 11, Single Hit to Sensors
Amythest – 5/20 Hull Damage, Armour 6, Single Hit to Manouvre Drive, Triple Hit to Fuel Tank
Black Swan – Undamaged
 
The Amethyst took two singles to the Fuel Tank from the particle beam, followed by one from a torpedo.
 
Thanks for doing this report - not only is it exciting to read, but it serves as a good tutorial on the spaceship combat rules.
 
Turn 3

Manouvre Phase
Amythest
1 Thrust used to increase range, 1 Thrust reserved for Combat Phase

Yamato
3 Thrust used to close on Amythest and Black Swan

Black Swan
1 Thrust used to increase range, 2 Thrust reserved for Combat Phase, Damn the Torpedoes!

Net change:
4 Thrust to bring Amythest to Medium Range
6 Thrust to bring Black Swan to Medium Range


Combat Phase


Amythest

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0) Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,3: 8 (Hit)
Damage Roll – 2,2,2,3,5,6: 23 Damage (modified for Very High Yield)
Armour 11+6 - 6 Damage: Two Single Hits
Location Roll – 1,4: Fuel
Minor Fuel Leak of 5 dTons per hour.
Location Roll – 3,3: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock(+1): DM+4
Rolls 2,3: 9 (Hit)
Damage Roll – 1,1,4,6,6: 18 Damage
Armour 11+6 – 1 Damage, Single Hit
Location Roll – 6,6: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 1,6: 10 (Hit)
Damage Roll – 2,2,2,4,5: 15 Damage
Armour 12+6 – No Damage

Yamato

Fires on Amythest

Particle Bay Mount
Amythest Evading – 2,3: 5 (Failure)
Range Long (0), Fire Control (+1), Gunner Skill (+2): DM+3
Rolls 5,5: 13 (Hit)
Damage Roll – 1,2,2,3,4,6: 18 Damage
Armour 6 - 12 Damage: Double Hit
Location Roll – 1,5: Hull
-2 Hull

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1): DM+3
Rolls 5,5: 10 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1): DM+3
Rolls 5,5: 10 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched

Point Defence by Amythest

Beam Turret #1, Laser #1 vs Nuclear Torpedo – Hit
Beam Turret #1, Laser #2 vs Nuclear Torpedo – Miss
Beam Turret #2, Laser #1 vs Nuclear Torpedo - Hit
Beam Turret #2 Laser #2 vs Bomb-Pumped Laser Torpedo - Miss
Pulse Laser #1 Laser #1 vs Bomb-Pumped Laser Torpedo – Hit
Pulse Laser #2 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 3,6: 9 (Hit)
Damage Roll – 1,2,3,5,5,6: 22 Damage
Armour 6 - 14 Damage: Three Single Hits
Location Roll – 4,4: Hull
-1 Hull
Location Roll – 1,1: Hull
-1 Hull
Location Roll – 6,6: Hull
-1 Hull

Bomb-Pumped Laser Torpedo #2
Target 7+
Rolls 1,5: 6 (Miss)

Nuclear Torpedo #1
Target 9+
Rolls 1,2: 3 (Miss)

[Well, the good news is that Amythest hasn't taken any further system damage. The bad news is that a quarter of her outer hull integrity just failed!]

Black Swan

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1), Damn the Torpedoes! (+1): DM+5
Rolls 3,6: 14 (Hit)
Damage Roll – 2,3,3,4,4,6: 23 Damage (modified for Very High Yield)
Armour 11+6 - 6 Damage: Two Single Hits
Location Roll – 2,6: Hull
-1 Hull
Location Roll – 3,6: Turret (Railgun Barbette #8 )
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1), Damn the Torpedoes! (+1): DM+5
Rolls 1,1: 6 (Miss)

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1), Damn the Torpedoes! (+1): DM+4
Rolls 1,6: 11 (Hit)
Damage Roll – 2,3,4,5,6: 20 Damage (modified for Very High Yield)
Armour 11+6 - 3 Damage: Single Hit
Location Roll – 1,6: Armour
-1 Armour

Ship Action Phase

Amythest

Repaired Manouvre Drive

Yamato

Failed Mechanic Check to Repair Sensors
Restored Sensor Lock on Amythest

Black Swan

Failed to Increase Initiative

[Yamato's initial armour advantage has been wiped out – this is why, for example, putting reflec on a ship with 12 or more armour is still worth it at times; armour hits are the single most likely result after hull damage.]

Status:
Yamato - 8/26 Hull Damage, Armour 10, Single Hit to Fuel, Single Hit to Sensors, Single Hit to Railgun Barbette #8
Amythest – 10/20 Hull Damage, Armour 6, Triple Hit to Fuel Tank
Black Swan – Undamaged
 
Just going through turn 3.

Two minds about the radiation shielding - it is expensive so should do something, certainly paying for itself.

Should it is being used for the main hit of the particle beam? The rules on page 41 on High Guard day it is +6 armour for the radiation hit only. Daft I know as it is cheaper to put 6 more point of armour on.

As I said two minds, I dismissed it as expensive as armour 8+ sorts out the rad hits.

I cannot see how you hit the computer in combat with a radiation hit under mongoose - but you can fib up your computer. What have I missed?
 
I cannot see how you hit the computer in combat with a radiation hit under mongoose - but you can fib up your computer. What have I missed?

You can't. It's sort of a roleplay artefact but nothing more.


Actually it says:
provides 6 extra armour points against radiation damage from nuclear weapons, particle beams and fusion guns

Rather than "the crew hit". I'm not going to die in a ditch defending either interpretation, but the fact remains that if it only works against a crew hit, rather than being a radiation-specific version of Reflec, it is a multi-million credit upgrade that will never affect the game in a meaningful way.
 
Turn 4

Manouvre Phase
Amythest
2 Thrust used to increase range, 1 Thrust reserved for Combat Phase

Yamato
3 Thrust used to close on Amythest and Black Swan

Black Swan
2 Thrust used to increase range, 1 Thrust reserved for Combat Phase

Net change:
3 Thrust to bring Amythest to Medium Range
5 Thrust to bring Black Swan to Medium Range


u]Amythest[/u]

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0) Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,2: 7 (Miss)

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock(+1): DM+4
Rolls 2,6: 10 (Hit)
Damage Roll – 2,4,5,5,5: 21 Damage
Armour 10+6 – 5 Damage, Two Single Hits
Location Roll – 4,6: Manouvre Drive
-1 Thrust
Location Roll – 3,5: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 2,4: 9 (Hit)
Damage Roll – 2,2,4,5,6: 19 Damage
Armour 10+6 – 3 Damage, Single Hit
Location Roll – 3,6: Turret (Railgun Barbette #2)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM




Yamato

Fires on Amythest

Particle Bay Mount
Amythest Evading – 1,6: 9 (Success)
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1) Evading (-2): DM+2
Rolls 4,6: 12 (Hit)
Damage Roll – 1,2,2,2,4,4: 15 Damage
Armour 6 - 9 Damage: Double Hit
Location Roll – 1,3: Manouvre Drive
-Reduce Thrust By 50%

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1): DM+3
Rolls 1,3: 7 (Missile To Hit Roll 9+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1): DM+3
Rolls 1,3: 7 (Missile To Hit Roll 9+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched

****

“Boss?”
“Yes?”
“Just passed 50% of torpedo reserves. Starting to run dry...”
“Ah, hell. Keep shooting, guns!”

****


Point Defence by Amythest

Beam Turret #1, Laser #1 vs Nuclear Torpedo – Hit
Beam Turret #1, Laser #2 vs Nuclear Torpedo – Hit
Beam Turret #2, Laser #1 vs Nuclear Torpedo - Miss
Pulse Laser #1 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss
Pulse Laser #2 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss

Sandcasters
Gunner Skill (+2): DM+2
Rolls 2,4: 8 (Success)

[Realised I should have been using Sandcasters against the laser heads at least for a turn or two. Sorry!]

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 1,4: 5 (Miss)

Bomb-Pumped Laser Torpedo #2
Target 7+
Rolls 3,9: 9 (Hit)
Damage Roll – 1,2,3,5,5: 16 Damage
Armour 6 - 10 Damage: Double Hit
Location Roll – 1,2: Sensors
Sensors are disabled preventing the ship from making Sensors checks and on making attacks on targets beyond Adjacent range

Bomb-Pumped Laser Torpedo #3
Target 7+
Rolls 4,6: 10 (Hit)
Damage Roll – 4,5,6,6,6: 27 Damage
Armour 6 - 21 Damage: 2 Double Hits
Location Roll – 1,2: Sensors
Sensors are destroyed, -1 Hull
Location Roll – 4,6: Manoevre Drive
Drive is disabled -1 Hull

Nuclear Torpedo #1
Target 9+
Rolls 4,5: 9 (Hit)
Damage Roll – 1,3,5,6,6: 21 Damage
Armour 6 - 15 Damage: 3 Single Hits
Location Roll – 1,2: Sensors
-1 Hull
Location Roll – 3,3: Hull
-1 Hull
Location Roll – 3,4: Armour
-1 Armour

[Well....that hurt. Blind and drifting, Amythest is essentially out of the game at this point. The question is, has the accrued damage done enough to give Black Swan the edge?]

Black Swan

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 2,4: 10 (Hit)
Damage Roll – 2,3,4,5,5,6: 26 Damage (modified for Very High Yield)
Armour 11+6 - 9 Damage: Double Hit
Location Roll – 2,3: Fuel
Fuel tank destroyed

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,5: 10 (Hit)
Damage Roll – 1,3,3,3,4: 14 Damage
Armour 11+6 – No Damage

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 1,3: 7 (Miss)



Ship Action Phase

Amythest

Failed Mechanic Check to repair Manouvre Drive

Yamato

Failed Mechanic Check to Repair Sensors
Transferred Sensor Lock to Black Swan

Black Swan

Increased Initiative by 1


Status:
Yamato - 9/26 Hull Damage, Armour 10, Triple Hit to Fuel, Single Hit to Manouvre Drive, Single Hit to Sensors, Single Hit to Railgun Barbettes #8 & #2
Amythest – 14/20 Hull Damage, Armour 5, Triple Hit to Fuel Tank, Triple Hit to Sensors, Triple Hit to Manouvre Drive
Black Swan – Undamaged
 
Turn 5

Manouvre Phase
Amythest
|Adrift

Yamato
2 Thrust used to close on Black Swan

Black Swan
2 Thrust used to increase range, 1 Thrust reserved for Combat Phase

Net change:
1 Thrust to bring Amythest to Medium Range
5 Thrust to bring Black Swan to Medium Range


Combat Phase

u]Amythest[/u]
Unable to attack Yamato due to sensor failure.

Yamato

Fires on Black Swan

Particle Bay Mount
Amythest Evading – 3,6:11 (Success)
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1) Evading (-2): DM+2
Rolls 1,3: 6 (Miss)

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 2,3: 9 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 2,4: 10 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched


Point Defence by Amythest

Beam Turret #1, Laser #1 vs Nuclear Torpedo – Hit
Beam Turret #1, Laser #2 vs Nuclear Torpedo – Miss
Beam Turret #2, Laser #1 vs Nuclear Torpedo - Hit
Beam Turret #2, Laser #1 vs Bomb-Pumped Laser Torpedo - Miss
Pulse Laser #1 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss
Pulse Laser #2 Laser #1 vs Bomb-Pumped Laser Torpedo – Miss

Sandcasters
Gunner Skill (+2): DM+2
Rolls 2,3: 7 (Failure)

Bomb-Pumped Laser Torpedo #1
Target 9+
Rolls 1,3: 4 (Miss)

Bomb-Pumped Laser Torpedo #2
Target 9+
Rolls 3,3: 6 (Miss)

Bomb-Pumped Laser Torpedo #3
Target 7+
Rolls 2,4: 6 (Miss)

Nuclear Torpedo #1
Target 9+
Rolls 3,4: 7 (Miss)

Black Swan

Fires on Yamato

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,2: 7 (Miss)

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1): DM+4
Rolls 1,6: 11 (Hit)
Damage Roll – 2,2,5,5,6: 20 Damage
Armour 10+6 – 4 Damage, Single Hit
Location Roll – 3,5: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2), Sensor Lock (+1): DM+3
Rolls 5,5: 13 (Hit)
Damage Roll – 1,2,3,5,6: 17 Damage
Armour 10+6 – 1 Damage, Single Hit
Location Roll – 1,4: Fuel
-1 Hull


Ship Action Phase

Amythest

Failed Mechanic Check to repair Manouvre Drive

Yamato

Repaired Manouvre Drive
Failed to break Black Swan's Sensor Lock with Electronic Warfare

Black Swan

Increased Initiative by 1

Status:
Yamato -11/26 Hull Damage, Armour 10, Triple Hit to Fuel, Single Hit to Sensors, Single Hit to Railgun Barbettes #8 & #2
Amythest – 14/20 Hull Damage, Armour 5, Triple Hit to Fuel Tank, Triple Hit to Sensors, Triple Hit to Manouvre Drive
Black Swan – Undamaged
 
Turn 6

Manouvre Phase
Amythest
|Adrift

Yamato
3 Thrust used to close on Black Swan

Black Swan
3 Thrust used to increase range
[Given what the torpedoes did to Amythest, I decided point defence mattered a lot more than dodging a single beam weapon]


Net change:
Amythest now Medium Range
5 Thrust to bring Black Swan to Medium Range



Combat Phase

Amythest
Unable to attack Yamato due to sensor failure.

Yamato

Fires on Black Swan

Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1) : DM+4
Rolls 5,5: 14 (Hit)
Damage Roll – 1,2,2,2,3,6: 16 Damage
Armour 10 – 6 Damage, Two Single Hits
Location Roll – 3,5: Hull
-1 Hull
Location Roll – 5,6: Sensors
DM-2 on Sensors Checks

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 2,5: 9 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 4,5: 15 (Missile To Hit Roll 6+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched


Point Defence by Black Swan

Beam Turret #1, Laser #1 vs Bomb-Pumped Laser Torpedo - Hit
Beam Turret #1, Laser #2 vs Bomb-Pumped Laser Torpedo - Hit
Beam Turret #2, Laser #1 vs Bomb-Pumped Laser Torpedo – Miss
Pulse Laser #1 Laser #1 vs Nuclear Torpedo – Miss
Pulse Laser #2 Laser #1 vs Nuclear Torpedo – Hit

Sandcasters
Insufficient Reactions

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 3,5: 8 (Hit)
Damage Roll – 1,2,3,3,3,4: 16 Damage
Armour 10 – 6 Damage, Two Single Hits
Location Roll – 4,4: Hull
-1 Hull
Location Roll – 1,2: Sensors
Sensors are disabled preventing the ship from making Sensors checks and on making attacks on targets beyond Adjacent range

Nuclear Torpedo #1
Target 7+
Rolls 1,5: 6 (Miss)

Nuclear Torpedo #2
Target 7+
Rolls 2,3: 5 (Miss)

Black Swan

Unable to attack Yamato due to sensor failure.





Ship Action Phase

Amythest

Repaired 1 Hit to Mannouvre Drive

Yamato

Repaired Sensors

Black Swan

Repaired Sensors
Failed to Increase Initiative

Status:
Yamato -11/26 Hull Damage, Armour 10, Triple Hit to Fuel, Single Hit to Railgun Barbettes #8 & #2
Amythest – 14/20 Hull Damage, Armour 5, Triple Hit to Fuel Tank, Triple Hit to Sensors, Double Hit to Manouvre Drive
Black Swan – 2/20 Hull Damage

[Amythest is mobile again – albeit unable to do much but a headlong charge for adjacent range. Black Swan very nearly caught it that turn too – methinks armoured bulkheads and backup sensor suites are very important bits of kit; until this game I never registed the extent to which a ship's sensors are an external location that can mission-kill a warship with just one double hit!]
 
This weakness is really not as bad on capital ships, where it is damn hard to get a system hit... however, capital ships are also the more likely to have the space for back-ups... unlike smaller ships...

Also, what happened to the two counter-measure suites?
 
Also, what happened to the two counter-measure suites?

Ah, nuts. My fault; I forgot that they do count as an advanced electronics suite by themselves, unlike signal processing that only works if you've got a sensor suite for them to work through...




Turn 7

Manouvre Phase
Amythest
|3 Thrust used to close on Yamato, Defensive Posture, Maximum Speed

Yamato
3 Thrust used to close on Black Swan

Black Swan
3 Thrust used to increase range

Net change:
Amythest now Short Range, 1 Thrust to Close Range
5 Thrust to bring Black Swan to Medium Range

****

“Second sloop contact just powered up its drive again.”
Yamato's captain spat out a string of particularly vicious Vargr obscenities. “ I was rather hoping we'd put them out of the game.”
“She's closing on us, at six G relative, manouvreing evasively. Range is twelve hundred kilometres and dropping fast. Still no active emissions, though.”
Closing, sparks? What the hell?”
The sensor officer shrugged. “Best case: with no sensors, she's going to have to close to a range where she can target us manually.”
“Worst case?”
“The Royal Navy aren't merc ships – they won't pull out if they've not been ordered to. Worst case: her guns are gone too, and she intends to ram.”

“Guns - continue firing on current primary target with main armament. Engage the closer ship with hard rounds from the defensive armament. Helm – manouvre us to hold the range open!”

****




Combat Phase


Yamato
Going first this round due to initiative burned on orders

Fires on Black Swan

Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1) : DM+4
Rolls 2,5: 11 (Hit)
Damage Roll – 1,1,1,3,4,6: 16 Damage
Armour 10 – 6 Damage, Two Single Hits
Location Roll – 2,4: Hull
-1 Hull
Location Roll – 4,5: Turret (Pulse Laser Turret #1)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 5,6: 15 (Missile To Hit Roll 6+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 3,4: 11 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched


Point Defence by Black Swan

Beam Turret #1, Laser #1 vs Bomb-Pumped Laser Torpedo - Miss
Beam Turret #2, Laser #1 vs Nuclear Torpedo – Miss
(Damaged) Pulse Laser #1 Laser #1 vs Nuclear Torpedo – Miss
Pulse Laser #2 Laser #1 vs Nuclear Torpedo – Hit

Sandcasters
Insufficient Reactions

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 5,6: 11 (Hit)
Damage Roll – 2,2,4,4,4,4: 20 Damage
Armour 10 – 10 Damage, Double Hit
Location Roll – 3,4: Armour
-2 Armour

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 1,1: 2 (Miss)

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 1,3: 4 (Miss)

Nuclear Torpedo #1
Target 6+
Rolls 2,5: 7 (Hit)
Damage Roll – 1,1,2,5,5,6: 20 Damage
Armour 10 – 10 Damage, Double Hit
Location Roll – 3,3: Hull
-2 Hull

Nuclear Torpedo #2
Target 6+
Rolls 1,1: 2 (Miss)

Fires on Amythest

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 1,5: 7 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2), Damage (-2): DM-2
Rolls 1,5: 6 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 1,6: 7 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 1,4: 5 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 3,3: 6 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 5,5: 10 (Hit)
Damage Roll – 1,2,5: 8 Damage
Armour 5 – 3 Damage, Single Hit
Location Roll – 3,5: Hull
-1 Hull

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 1,5: 6 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2), Damage (-2): DM-2
Rolls 4,6: 8 (Hit)
Damage Roll – 1,5,6: 12 Damage
Armour 5 – 7 Damage, Two Single Hits
Location Roll – 3,6: Turret (Pulse Laser Turret #1)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM
Location Roll – 3,6: Turret (Pulse Laser Turret #2)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM


u]Amythest[/u]
Unable to attack Yamato due to sensor failure.





Black Swan

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2) : DM+3
Rolls 1,3: 7 (Miss)

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2) : DM+3
Rolls 5,4: 12 (Hit)
Damage Roll – 2,2,2,5,6: 17 Damage
Armour 10+6 – 1 Damage, Single Hit
Location Roll – 4,4: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2) : DM+2
Rolls 5,2: 9 (Hit)
Damage Roll – 1,1,3,6,6: 17 Damage
Armour 10+6 – 1 Damage, Single Hit
Location Roll – 3,4: Armour
-1 Armour




Ship Action Phase

Amythest

Repaired 1 Hit to Mannouvre Drive

Yamato

Repaired Railgun Barbette #2

Black Swan

Repaired Sensors
Increased Initiative by 2

Status:
Yamato -12/26 Hull Damage, Armour 9, Triple Hit to Fuel, Single Hit to Railgun Barbette #8
Amythest – 15/20 Hull Damage, Armour 5, Triple Hit to Fuel Tank, Triple Hit to Sensors, Double Hit to Manouvre Drive, Single Hit to Pulse Laser Turrets #1 & #2
Black Swan – 5/20 Hull Damage, Armour 8, Single Hit to Pulse Laser Turret #1

[This is getting very messy. Most concerning for the Yamato is the fact that thoroughly hammered as the Amythest is, she isn't dead – isn't even close – and the bigger ship only has one torpedo salvo left!]
 
Turn 8

Manouvre Phase
Amythest
|3 Thrust used to close on Yamato, Defensive Posture, Maximum Speed

Yamato
3 Thrust used to increase range from Black Swan

Black Swan
3 Thrust used to increase range from Yamato

Net change:
Amythest now Short Range, 1 Thrust to Close Range
8 Thrust to bring Black Swan to Medium Range



Combat Phase


Yamato
Going first this round due to initiative burned on orders

Fires on Black Swan

Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2), Sensor Lock (+1) : DM+4
Rolls 3,6: 13 (Hit)
Damage Roll – 2,3,4,4,5,5: 23 Damage
Armour 8 – 15 Damage, Three Single Hits
Location Roll – 3,3: Hull
-1 Hull
Location Roll – 2,5: Armour
-1 Armour
Location Roll – 3,4: Armour
-1 Armour

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 3,3: 10 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Bomb-Pumped Torpedo x 3 Launched

Torpedo Bay Mount
Gunner Skill (+2), Fire Control (+1), Sensor Lock (+1): DM+4
Rolls 3,5: 12 (Missile To Hit Roll 7+)
Range – Long: 1 Turn to Impact

Nuclear Torpedo x 3 Launched


****

“Winchester port mag! Winchester starboard mag! We are dry of torpedo reserves, sir!”
“Either of them dead yet, sparks?”
“Nope.”
“Bugger.”

****

Point Defence by Black Swan

Beam Turret #1, Laser #1 vs Bomb-Pumped Laser Torpedo - Hit
Beam Turret #1, Laser #2 vs Bomb-Pumped Laser Torpedo – Hit
Beam Turret #2, Laser #1 vs Bomb-Pumped Laser Torpedo – Miss
(Damaged) Pulse Laser #1 Laser #1 vs Nuclear Torpedo – Hit
(Damaged) Pulse Laser #1 Laser #2 vs Nuclear Torpedo – Hit
Pulse Laser #2 Laser #1 vs Nuclear Torpedo – Miss

Sandcasters
Insufficient Reactions

Bomb-Pumped Laser Torpedo #1
Target 7+
Rolls 5,6: 11 (Hit)
Damage Roll – 2,2,4,4,4,4: 20 Damage
Armour 6 – 14 Damage, Three Single Hits
Location Roll – 3,4: Armour
-1 Armour
Location Roll – 3,4: Armour
-1 Armour
Location Roll – 4,4: Hull
-1 Hull

Nuclear Torpedo #1
Target 6+
Rolls 4,5: 9 (Hit)
Damage Roll – 2,2,2,3,6,6: 21 Damage
Armour 4 – 17 Damage, Two Single Hits, Double Hit
Location Roll – 3,3: Hull
-2 Hull
Location Roll – 1,7: Hull
-1 Hull
Location Roll – 3,3: Hull
-1 Hull

Nuclear Torpedo #2
Target 6+
Rolls 1,1: 2 (Miss)

Fires on Amythest

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 5,6: 11 (Hit)
Damage Roll – 2,5,5: 12 Damage
Armour 5 – 7 Damage, Two Single Hits
Location Roll – 2,4: Hull
-1 Hull
Location Roll – 5,6: Sensors
DM-2 on Sensors

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2), Damage (-2): DM-2
Rolls 2,1: 1 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 4,5: 9 (Hit)
Damage Roll – 2,5,5: 12 Damage
Armour 5 – 7 Damage, Two Single Hits
Location Roll – 3,5: Hull
-1 Hull
Location Roll – 1,3: Manouvre Drive
The drive is disabled


Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 3,3: 6 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 1,2: 3 (Miss)

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 4,6: 10 (Hit)
Damage Roll – 1,2,3: 6 Damage
Armour 5 – 1 Damage, Single Hit
Location Roll – 1,3: Manouvre Drive
-1 Hull

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2): DM+0
Rolls 4,5: 9 (Hit)
Damage Roll – 2,3,4: 9 Damage
Armour 5 – 4 Damage, Single Hit
Location Roll – 1,3: Manouvre Drive
-1 Hull

Railgun Barbette
Gunner Skill (+2), Defensive Posture (-2), Damage (-2): DM-2
Rolls 1,5: 4 (Miss)





Black Swan

Very High Yield Particle Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2) : DM+3
Rolls 1,5: 9 (Hit)
Damage Roll – 2,2,3,4,5,5: 23 Damage
Armour 9+6 – 8 Damage, Two Single Hits
Location Roll – 4,6: Manouvre Drive
Reduce the ship's Thrust by one
Location Roll – 1,3: Manouvre Drive
Reduce the ship's Thrust by 50%

Long Range Fusion Bay Mount
Range Long (0), Fire Control (+1), Gunner Skill (+2) : DM+3
Rolls 5,5: 13 (Hit)
Damage Roll – 2,3,4,5,6: 20 Damage
Armour 9+6 – 5 Damage, Two Single Hits
Location Roll – 1,4: Fuel
-1 Hull
Location Roll – 6,6: Hull
-1 Hull

Long Range Fusion Bay Mount
Range Long (0), Gunner Skill (+2) : DM+2
Rolls 3,3: 8 (Hit)
Damage Roll – 1,1,2,3,5: 12 Damage
Armour 9+6 – No Damage



u]Amythest[/u]
Switch over to Countermeasures Suite


[I'm not going to go back and redo all of the turns of missed fire. Sorry. Will pick up from this point, though.]


Firing on Yamato

Very High Yield Particle Bay Mount
Range Short (-1), Fire Control (+1), Gunner Skill (+2) : DM+2
Rolls 3,4: 9 (Hit)
Damage Roll – 3,4,5,5,5,6: 28 Damage
Armour 9+6 – 13 Damage, Three Single Hits
Location Roll – 2,6: Hull
-1 Hull
Location Roll – 1,2: Sensors
DM-2 to Sensors
Location Roll – 4,5: Turret (Railgun Barbette #5)
The turret's tracking mechanism is damaged. It can still be used, but attacks suffer a -2 DM

[Okay, Amythest's back...]

Long Range Fusion Bay Mount
Range Short (-2), Fire Control (+1), Gunner Skill (+2) : DM+1
Rolls 1,6: 8 (Hit)
Damage Roll – 2,2,2,3,6: 15 Damage
Armour 9+6 – No Damage

Long Range Fusion Bay Mount
Range Short (-2), Gunner Skill (+2) : DM+)
Rolls 1,5: 6 (Miss)




Ship Action Phase

Amythest

Failed Mechanic Check to repair Manouvre Drive

Yamato

Repaired Sensors

Black Swan

Repaired Pulse Laser Turret #1
Increased Initiative by 4

Status:
Yamato -15/26 Hull Damage, Armour 9, Double Hit to Manouvre Drive, Triple Hit to Fuel, Single Hit to Railgun Barbettes #5 & #8
Amythest – 19/20 Hull Damage, Armour 5, Triple Hit to Fuel Tank, Triple Hit to Sensors, Single Hit to Countermeasures, Triple Hit to Manouvre Drive, Single Hit to Pulse Laser Turrets #1 & #2
Black Swan – 11/20 Hull Damage, Armour 4, Single Hit to Pulse Laser Turret #1

[Black Swan took a kicking, but with Amythest opening up again, and the Yamato's torpedoes dry, the battle has definitely shifted!]
 
Great thread! Very interesting read. I have some quibbles with the base rules (for example, I add Effect to damage and 6xEffect to nuclear torpedo damage).
 
I love this thread I can't wait for the next round to be posted learning a whole lot. I have even started to come up with some designs. Let me know if there is going to be a round 2.
 
dalamar981 said:
I love this thread I can't wait for the next round to be posted learning a whole lot. I have even started to come up with some designs. Let me know if there is going to be a round 2.
No kidding. Now this thread has me pondering how the stealth capabilities of the Darrian TL15 torpedoes would change a similar engagement.
 
It just occurred to me that a mistake may have been made in the fight. Every time the Yamato has been hit by fusion bays, the Ref has been adding 6 points to its armor rating. I think that's incorrect. The radiation shielding entry in HG states that armor rating is increased by 6 against radiation damage from particle beams, nukes, and fusion guns. Thus, I believe that the Yamoto should only get 10 points of actual armor against the standard "fusing blast of hydrogen burning the hull" as opposed to 16. This would mean that the Yamato is significantly more damaged than it has been.

Anyone agree/disagree?
 
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