darklord4 said:I guess there is no flinching with armor saves? I thought this was a cool rule in the old SST rules. I didn't see that.
As standard, no. Bugs, however, will still flinch when you pile in the firepower.
darklord4 said:I guess there is no flinching with armor saves? I thought this was a cool rule in the old SST rules. I didn't see that.
darklord4 said:About shattering,
I hope that this is just the "scenario" for the basic rules and not a standard rule in the advanced ruleset.
darklord4 said:About Unit leaders,
I hope different armies have a way of dispersing the unit leader ability. As the basic rules are, the USMC fights in mobs, just like every other army. Will the fire teams of some armies be able to break off and have their own leader?
Excellent to hear.msprange said:Most squads can indeed split off into fire teams, each with their own leader. Better than that, units equipped with combat suites such as FIST or Land Warrior increase their command range to 12", giving them a huige amount of versatility on the battlefield (just don't blame us when you far-ranging guy on point gets overwhelmed!).
Darkghost said:I'm not 100% on these answers as I don't have the true core rules, but from what I can gather, and from the SST rules these are some answers. The BF:E rules are pretty much the SST basic rules using less words. (Of course some things, like flinching are gone.)
@ Airchair_Marine
Yes, 1 rifle can cause a 6" fire zone, but chances are it only will get one hit, so it will be the closest model in the fire zone. A smart player will target far enough back so that the closest model is the one he wants to hit.
Hiromoon said:Yep! You can have 1 model from a unit fire, the othes can just stand around twiddling their thumbs.
And yes, effectively the shortest range is used if they're all firing at the same firezone..
SnowDog said:1) I suppose you can't divide your fire to two or more targets in one fire action. Let's say you have one section that has three smaller hostile units advancing and I would like to try and shoot at all of them. I think that two fireteams might have a target of their own (but does it take an action to divide the unit to fireteams?) but what about not using fireteams and just divide your figures who will shoot who? Is this possible?
SnowDog said:2) About tactics. I am still considering between EFTF and USMC armies, so are there differences in the unit cards that favor different kinds of tactics/game styles? I mean if I want to play generally aggressively, should I make the choice between these two armies based on that?
SnowDog said:3) After a brief read of the rule I didn't see anything about scale. OK, figures are about 30mm and at least one weapon had a range of 24", how much is 1"? 10 meters?
Hiromoon said:Yep, it works pretty well actually. Combine that with fire teams and you get a n interesting bailywhick. Especially if you stick one fireteam with a SAW, lure the enemy in with a marine with an M-4, making your opponent think that the fireteam doesn't have any heavy weaposn...