BF:EVO Basic Rules Discussion

darklord4 said:
I guess there is no flinching with armor saves? I thought this was a cool rule in the old SST rules. I didn't see that.

As standard, no. Bugs, however, will still flinch when you pile in the firepower.
 
darklord4 said:
About shattering,

I hope that this is just the "scenario" for the basic rules and not a standard rule in the advanced ruleset.

It is indeed just for the basic rules. There are lots of objectives in the main rulebook. . .
 
darklord4 said:
About Unit leaders,

I hope different armies have a way of dispersing the unit leader ability. As the basic rules are, the USMC fights in mobs, just like every other army. Will the fire teams of some armies be able to break off and have their own leader?

Most squads can indeed split off into fire teams, each with their own leader. Better than that, units equipped with combat suites such as FIST or Land Warrior increase their command range to 12", giving them a huige amount of versatility on the battlefield (just don't blame us when you far-ranging guy on point gets overwhelmed!).
 
msprange said:
Most squads can indeed split off into fire teams, each with their own leader. Better than that, units equipped with combat suites such as FIST or Land Warrior increase their command range to 12", giving them a huige amount of versatility on the battlefield (just don't blame us when you far-ranging guy on point gets overwhelmed!).
Excellent to hear.
 
One of the things I wonder about the SST/BF dichotomy was - How will (say) Power Armour MI be treated in light of this example?

By which I mean, I'm positive that MI Power Armour possesses a suite of goodies at least as impressive as what the USMC and Brits are toting - I'm curious to see how this will be taken into account.
 
Actually, let me also state for the record that I think the new rule that says a unit can react when shot is particularly inspired. It pretty much makes sense when you think about it...

Trooper: *flinch* Criminy, sarge, the Skinnies are giving us fire like all hell, what're we gonna do?
Sarge: Do? I don't think I un'nerstand the question, Ape.
 
1: Can squads react to being fired at, if the enemy is more than 10" away ?

2: Will the full rules contain something covering for things like snipers pinning down a squad ?
 
As far as I am aware, it is a general rule - it applies to any units that've been shot at any distance. As for snipers and sniper rifles, er, haven't the foggiest.
 
If you wanted to, could you have just one or two models from a squad fire while the rest of the squad takes no action? The reason I ask this is because I noticed the USMC SAW and Grenade Launcher both have longer ranges than the normal M16s. So if you can do this, then this means a single rifle can create a 6" radius fire zone?
 
I'm not 100% on these answers as I don't have the true core rules, but from what I can gather, and from the SST rules these are some answers. The BF:E rules are pretty much the SST basic rules using less words. (Of course some things, like flinching are gone.)

@ Airchair_Marine

Yes, 1 rifle can cause a 6" fire zone, but chances are it only will get one hit, so it will be the closest model in the fire zone. A smart player will target far enough back so that the closest model is the one he wants to hit.

@ weasel_fierce

Yes, only the attacker rolls attacks, however the defender can make a charge reaction to strike back.
 
Darkghost said:
I'm not 100% on these answers as I don't have the true core rules, but from what I can gather, and from the SST rules these are some answers. The BF:E rules are pretty much the SST basic rules using less words. (Of course some things, like flinching are gone.)

@ Airchair_Marine

Yes, 1 rifle can cause a 6" fire zone, but chances are it only will get one hit, so it will be the closest model in the fire zone. A smart player will target far enough back so that the closest model is the one he wants to hit.

And the rules (as far as you know from playing SST) do allow a SINGLE (or a few but not all) model(s) from a unit to shoot while the other models do nothing? As I understand it, if a single unit has all its models shoot at the same time, they all have to shoot at the same range (I.E. the same as the weapon with the shortest range) if they are to use the same fire zone right? So I can't see any other way to take advantage of longer range weapons in your unit other than by letting them fire on their own.
 
Yep! You can have 1 model from a unit fire, the othes can just stand around twiddling their thumbs.

And yes, effectively the shortest range is used if they're all firing at the same firezone..
 
Hiromoon said:
Yep! You can have 1 model from a unit fire, the othes can just stand around twiddling their thumbs.

And yes, effectively the shortest range is used if they're all firing at the same firezone..

Aww yeah that's sweet! This should be extremely useful if you want to give cover fire to another unit.
 
Yep, it works pretty well actually. Combine that with fire teams and you get a n interesting bailywhick. Especially if you stick one fireteam with a SAW, lure the enemy in with a marine with an M-4, making your opponent think that the fireteam doesn't have any heavy weaposn...
 
Couple of questions, clarifications...

1) I suppose you can't divide your fire to two or more targets in one fire action. Let's say you have one section that has three smaller hostile units advancing and I would like to try and shoot at all of them. I think that two fireteams might have a target of their own (but does it take an action to divide the unit to fireteams?) but what about not using fireteams and just divide your figures who will shoot who? Is this possible?

2) About tactics. I am still considering between EFTF and USMC armies, so are there differences in the unit cards that favor different kinds of tactics/game styles? I mean if I want to play generally aggressively, should I make the choice between these two armies based on that?

3) After a brief read of the rule I didn't see anything about scale. OK, figures are about 30mm and at least one weapon had a range of 24", how much is 1"? 10 meters?

Thanks!
 
SnowDog said:
1) I suppose you can't divide your fire to two or more targets in one fire action. Let's say you have one section that has three smaller hostile units advancing and I would like to try and shoot at all of them. I think that two fireteams might have a target of their own (but does it take an action to divide the unit to fireteams?) but what about not using fireteams and just divide your figures who will shoot who? Is this possible?

Actually, from what I deciphered on the unit cards, spliting off into Fire Teams does not take an action but it does need to be done at the beginning of the turn, not during. Seems like it would be easiest to just keep the Fire Teams seperate from the get-go, that way if one gets suppressed, you still have a second or third team to move up and hopefully get some shots off without having to worry about reaction fire.

SnowDog said:
2) About tactics. I am still considering between EFTF and USMC armies, so are there differences in the unit cards that favor different kinds of tactics/game styles? I mean if I want to play generally aggressively, should I make the choice between these two armies based on that?

I like the look of the USMC myself, but then again most of us haven't seen the EFTF card so it is hard to judge. It seems like these two are going to be very comparable though from the fluff that I have seen.

SnowDog said:
3) After a brief read of the rule I didn't see anything about scale. OK, figures are about 30mm and at least one weapon had a range of 24", how much is 1"? 10 meters?

1" is roughly two meters I believe. While technically an assault rifle can fire much further than 48 meters, I believe that the idea is that the effective range while running around in the middle of a firefight is much shorter. You just don't have the luxury of taking your time to line up your shots, ya know?

I think using a much lower effective range is one of the most commonly debated things in miniature gaming, but I can understand why they do it. If you could use the full range, people would just dig into cover on opposite sides of the board and snipe at each other till the game was over. What fun would that be? The shorter range make it more of a challange, forcing you to maneuver closer to get a good shot. My 2 cents at least. :D
 
Hiromoon said:
Yep, it works pretty well actually. Combine that with fire teams and you get a n interesting bailywhick. Especially if you stick one fireteam with a SAW, lure the enemy in with a marine with an M-4, making your opponent think that the fireteam doesn't have any heavy weaposn...

Marine with an M4 eh? Well thank you for revealing what I think the Force Recon units will have, lol, because there's no description of any unit right now with M4 rifles.
 
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