Hiromoon said:*whistles innocently* I cannot confirm, nor deny anything the snowman has said.
dyssnowman said:=
I think using a much lower effective range is one of the most commonly debated things in miniature gaming, but I can understand why they do it. If you could use the full range, people would just dig into cover on opposite sides of the board and snipe at each other till the game was over. What fun would that be? The shorter range make it more of a challange, forcing you to maneuver closer to get a good shot. My 2 cents at least.![]()
That seems like a sound tactic to me but then it is more possible to get those fireteams suppressed. Well, everything has it's downside.dyssnowman said:Actually, from what I deciphered on the unit cards, spliting off into Fire Teams does not take an action but it does need to be done at the beginning of the turn, not during. Seems like it would be easiest to just keep the Fire Teams seperate from the get-go, that way if one gets suppressed, you still have a second or third team to move up and hopefully get some shots off without having to worry about reaction fire.
That's right. I suppose this is the only downside to the fact that BFE doesn't have "codexes" to help choose the faction which is best suited to player's gaming style. Of course it's possible that there are not so much difference between units (at least between USMC and EFTF) in game stats that would affect the way you play...dyssnowman said:I like the look of the USMC myself, but then again most of us haven't seen the EFTF card so it is hard to judge. It seems like these two are going to be very comparable though from the fluff that I have seen.
I understand that point of view and your reasoning is sound but still if you have a "desert" table without terrain your troops should still be in danger of incoming fire even at the far end of the table. The trick is, as someone alredy pointed out, to have lots of LOS breaking terrain. That makes you maneuver to better position and still watch out for those possible lanes of death. Besides if you really has a large gaming table (or play at floor for example) then you might want to have that extra range.dyssnowman said:1" is roughly two meters I believe. While technically an assault rifle can fire much further than 48 meters, I believe that the idea is that the effective range while running around in the middle of a firefight is much shorter. You just don't have the luxury of taking your time to line up your shots, ya know?
I think using a much lower effective range is one of the most commonly debated things in miniature gaming, but I can understand why they do it. If you could use the full range, people would just dig into cover on opposite sides of the board and snipe at each other till the game was over. What fun would that be? The shorter range make it more of a challange, forcing you to maneuver closer to get a good shot. My 2 cents at least.![]()
Waterboarding anyone? :twisted:Kristovich said:Hiromoon said:*whistles innocently* I cannot confirm, nor deny anything the snowman has said.
I say we grab Hiro and press him on info :twisted:
Paladin said:Waterboarding anyone? :twisted:
Paladin said:Waterboarding anyone? :twisted:
Hiromoon said:*whacks Kristovich with a newspaper*
Hiromoon said: